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Legends Mod: Core

The official core framework for the Legends Mod ecosystem.
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Legends-1.20.1-ss1.0.9.jar

File nameLegends-1.20.1-ss1.0.9.jar
Uploader
TihyoTihyo
Uploaded
Sep 17, 2026
Downloads
646
Size
43.0 MB
Mod Loaders
Forge
File ID
8907221
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:legends-mod-core-1593491:8907221")

Learn more about Curse Maven

What's new

- Fixed Superheroes Pack not working with Arclight.
- Added more JEI/JER compatibility.
- Fixed Kingpin Takedown bosses targeting allies.
- Fixed a potential Prowler Boss bug where he could teleport out of arenas.
- Fixed SuperHeroesLivingEntity syncing on every entity event, helping reduce server lag.
- Added Rising Web (Ability).
- Added Arachnid Assault (Ability).
- Added Web Arsenal (Ability).
- Added Web Counter mechanic to Web Shield.
- Added new mechanics to Web Yank and Web Zip.
- Added Viltrumite Ambush Event and Viltrumite mobs.
- Added crafting recipes for Nova, Silver Surfer, Scorpion, Vulture, Omni-Man, and Invincible.
- Added Desert Scorpion (Mob).
- Added Viltrumite DNA.
- Added Vulture’s Power Pack.
- Added Blue Beetle Scarab (future crafting).
- Added Khaji Da AI Chip (future crafting).
- Added Host Compatibility Matrix (future crafting).
- Added Novaforce Crystal.
- Added Novaforce Etherean.
- Added Nova Helmet.
- Added Novacorps Signal.
- Added Xandarian Alloy (Red, Gold, Blue, Black).
- Added Worldmind Receiver.
- Added Worldmind Electronics.
- Added Gravimetric Core.
- Added Gravimetric Disc.
- Added Centurion Crest.
- Added Spatial Essence.
- Added Cosmic Essence.
- Added Power Cosmic Etherean.
- Added Empowered Silver.
- Added Photon Shard.
- Added Cosmic Star.
- Added Novaforce Ore.
- Added Spatial Ore.
- Added Novaforce Block.
- Reworked Captain America’s Shield model and texture.
- Fixed Captain America’s Shield not showing for other players while on your back.
- Fixed Attach Explosive being overly finicky.
- Added a slight trail to Captain America’s Shield.
- Reduced Centurion Blitz movement Slowness from Amplifier 10 to 1.
- Reduced Cosmic Burst range from 25 to 15.
- Removed Stagger from Cosmic Punch.
- Removed Stagger from Cosmic Strike.
- Reduced Cosmic Strike Slowness Amplifier from 10 to 5.
- Reduced Nova Slam Slowness Amplifier from 6 to 2.
- Removed Stagger from Nova Throw.
- Increased Pulverizing Light cost from 40 to 50.
- Increased Cosmic Burst cost from 50 to 60.
- Fixed Recklessness Slowness Bonus Effect applying to every ability while Recklessness was not enabled.
- Increased Direct Hit and Shockwave Slowness Amplifier for Recklessness.
- Added Stagger to Recklessness. Direct hits during the first 3 seconds will stagger foes.
- Increased Recklessness base Shockwave damage from 3 to 4.
- Added a new mechanic to Superspeed: crouching after the initial rush performs a follow-up rush that pummels enemies into the ground, dealing extra damage if they hit the ground or another entity.
- Web Bullets now ricochet off blocks.
- Blinding Web now places a Cobweb on the entity’s head.
- Replaced Web Gadgets with the new Web Arsenal ability for Spider-Man, except for both Advanced 2.0 suits, Stark, Upgraded, and Integrated.
- Fixed Recoil Strand rendering.
- Added damage falloff and increased speed to Recoil Strand.
- Fixed Tether Line glitchiness while crawling on it.
- Reduced Cosmic Wave’s chance of staggering and flashing from 25% to 10%.
- Increased Meeting of the Minds range from 24 to 25.
- Removed the chance-based Invincible title from Meeting of the Minds; it is now guaranteed.
- Meeting of the Minds now applies a 2-second Stagger on the first attack.
- Changed Pulverizing Light’s Flash chance from guaranteed to 25%.
- Increased Prowler Ambush Slash range from 2 to 3 and Dash speed from 2.5 to 3.
- Decreased Prowler Ambush cooldown from 25 to 15 seconds.
- Rush now avoids Physical and Projectile attacks.
- Rush is now a Class Key.
- Added Diabolical Dash (Ability).
- Added I Am Better! (Ability).
- Added Low Laser Eyes (Ability).
- Added Take Off (Passive).
- Added Voice Lexicon (Utility Ability). An internet connection is required for this feature.
- Added Voice Lexicon Translation GUI.
- Fixed close-range entity detection for scanner and lock-on abilities.
- Added J.A.R.V.I.S. Systems (Utility Ability), replacing Sentry Mode in Iron Man’s Utility Menu.
- Added Stark Network GUI.
- Added J.A.R.V.I.S. and Khaji Da Companion AI Systems.
- Added adaptive opponent profiling, combat forecasting, and threat analysis.
- Added J.A.R.V.I.S. structural scans, world pings, and target markers.
- Reworked Iron Man Energy HUD.
- Added an animated Iron Man HUD startup sequence.
- Added a rotating Iron Man suit hologram to the HUD.
- Added custom Iron Man armor call signs.
- Added Display, Guard, Escort, Assault, Delivery, and Donning Sentry Modes.
- Added House Party Protocol.
- Added Iron Legion Protocol.
- Added Targeted Overload Protocol.
- Added Display Recall and Stand Down Protocols.
- Improved Iron Man Sentry navigation, combat awareness, delivery urgency, and flight animations.
- Fixed Iron Man Sentries attempting to attack or travel through blocks.
- Fixed Iron Man Sentries rendering as only a chest.
- Fixed Iron Man armor transformations playing when normally equipping armor.
- Fixed duplicate GUI Overlay registration crash.
- Fixed Iron Man HUD being disabled by default.
- Added Stark Link (Item).
- Added Holographic Projector (Item).
- Added Stark Link Blueprint.
- Added Stark Link to the Stark Workbench.
- Added Stark Monitors (Functional Block).
- Added Stark Armor Stand (Functional Block).
- Changed Stark Workbench Blueprint purchases from Experience to Stark Tech.
- Reduced Armor Overdrive cost from 40 to 30.
- Reduced Unibeam Blast cost from 30 to 20.
- Reduced Iron Man walking sound volume.
- Reworked Symbiote Strike.
- Improved Symbiote Surge targeting and synchronization.
- Added Viltrumite Stance Chair (Expression).
- Super Scream now applies Tinnitus for 2 seconds.
- Reworked Homelander’s loadout to fit Character Mastery.
- Increased Cosmic Burst cooldown from 15 to 30 seconds.
- Increased Cosmic Bestowal cooldown by 30 seconds.
- Cosmic Bestowed Effect on self now restores 2 Mana/Stamina every 2 seconds instead of 1.
- Reduced Widow’s Line cooldown from 10 to 5 seconds.
- Increased Acid Flower’s Stagger duration from 1 to 2 seconds.
- Made Balloonatic a swappable Utility ability for Joker.
- Removed Balloonatic’s damage AoE now that it is a Utility ability.
- Replaced Joker’s Ability 5, Balloonatic, with Exploding Envelope.
- Added You’re Out as a swappable Ability 4 for Joker.
- Added Joker in the Box as a swappable Ability 5 for Joker.
- Added Dirty Trick as a swappable Ability 3 for Homelander.
- Updated Spider-Man Brand New Day texture.
- Crowbar Slam now restores 2 Health on hit.
- Increased Acid Flower damage from 15 to 16.
- Decreased Acid Flower cooldown from 7 to 5 seconds.
- Increased Berserker Barrage cooldown from 15 to 20 seconds.
- Decreased Berserker Barrage range from 5 to 4.
- Changed Chattering Teeth from Stamina to Mana.
- Increased Chattering Teeth’s initial tracking time.
- Fixed Chest Burst not counting Physical attacks.
- Improved Conqueror movement logic.
- Made Lobotomize slightly easier to land and added 25% Damage Reduction during use.
- Increased Rush speed.
- Fixed Throwing Cards description showing inaccurate Total Damage output.
- Reworked Invincible Punch. It now applies an Invincible Mark, allowing a follow-up with Flying Knee Kick.
- Reworked Perfect Landing.
- Changed Omni-Man’s Conqueror from Ability 5 to an Ultimate Swappable.
- Added Up and Away, replacing Cranial Impact as Ability 2. Cranial Impact has moved to Ability 5.
- Increased Cranial Impact damage from 10 to 15.
- Added a Ground Impact radius of 9 to Cranial Impact.
- Added animations to Geyser, Invincible Punch, Meteor Kick, and Viltrumite Stance.
- Fixed Straight Grapple not pulling properly.
- Moon Knight’s Ankhs now ricochet Moon Blades.
- Reduced Ankh lifespan from 30 to 25 seconds.
- Reworked Khonshu’s Prayer with selectable Blessing and Judgment modes, health- and moon-scaled boons, lunar melee pulses, interruptible channeling, and powerful Mark of Khonshu interactions.
- Increased Bracelets of Submission cooldown from 10 to 15 seconds.
- Added Demeter’s Spirit to Amazonian Cataclysm, granting Wonder Woman 60% Damage Reduction and 15% increased Ability Damage for 8 seconds.
- Replaced Sliding Kick with Sword of Athena as Wonder Woman’s swappable Ability 3.
- Added Athena’s Power as Wonder Woman’s swappable Utility Ability.
- Replaced Shield Bash with Amazonian Bash.
- Amazonian Bash retains Shield Bash’s protection, wall-breaking, interruption, and low-health cooldown mechanics.
- Merged Lasso Pull and Lasso Bind into a single Lasso Bind ability.
- Added Lasso Whip as Wonder Woman’s swappable Ability 4.
- Added an airborne Lasso Spin variant to Lasso Whip.
- Added a dedicated synchronized Lasso Tether entity and renderer.
- Lasso Bind now renders a golden capture loop around the restrained target’s torso.
- Lasso Whip uses a temporary straight lasso tether without the capture loop.
- Added Hestia’s Gift Mark to Bracelets of Submission.
- Hestia’s Gift Mark lasts for 8 seconds and is applied to an enemy directly targeted by Bracelets of Submission.
- Hestia’s Gift Mark enables tracking follow-ups with Flying Knee Kick, Sword of Ares, Sword of Athena, and Amazonian Bash.
- Improved Wonder Woman’s follow-up movement to track vertical targets, stop in front of them, face them, and prevent overshooting.
- Added Soaring Punch as a swappable Ability 1 for Wonder Woman.
- Added Water Shield (Class Ability).
- Reworked Viltrumite Rage to centrally scale all Ability Damage and cooldowns based on Rage stacks. Added intensifying, pulsing red rage markings around the screen edges as Rage builds.
- Remnant Army now has a focused area around the player that remnants move toward instead of chasing down targets.
- Increased Lightning Gauntlet cooldown from 3 to 8 seconds.
- Improved Cunning Condor with height-independent targeting, reliable 3D homing, swept impact detection, stronger target tracking, and proper flight-state handling.
- Improved Aerial Predator with moving-target tracking, reliable swept AoE damage during every dive, impact oil patches, stronger slowing, and guaranteed Prone from oil.
- Fixed Power Dive movement not being restricted.
- Reduced Devil Throw cost from 20 to 15.
- Increased Primal Rage cooldown from 30 to 40 seconds.
- Increased Vicious Rampage cooldown from 10 to 12 seconds.
- Reduced Quickdraw cooldown from 3.5 to 3 seconds.
- Reduced Speed Mirage damage from 3 to 2.
- Increased Straight Grapple range from 25 to 35.
- Fixed Scent Tracker showing for other players.
- Reduced Berserker Rage total damage from 140 to 126.
- Berserker Rage now only applies Stagger for half of the ability’s duration.
- Fixed Aerial Predator potentially dealing more than 120 damage.
- Added Speed Boost Effect to Armor Overdrive.
- Reduced Unibeam Blast energy cost from 10 to 5 and load-up time by 0.25 seconds.
- Changed Glider Turrets from Stamina to Mana.
- Combined Rocket Blasts into Spiral Skewer.
- Warpdash now applies Invisibility as you become pure energy.
- Wingspan Laceration now moves you forward.
- Reworked Green Goblin.
- Added Glider Raid (Ability).
- Added Goblin Kick (Ability).
- Added Goblin N’ Awe (Ability).
- Added Goblin Electro Gloves Passive (Ability).
- Tweaked Spider-Man TASM V2 texture.
- Switched Viltrumite Pinball from Stamina to Mana.
- Updated Gobwebs, Pumpkin Bombs, Razor Bats, Web Shots, and Web Bombs to ignore their owner, allies, and owned pets.
- Increased the rendered sizes of Ghost Bombs and Toy Frogs and corrected the Toy Frog’s idle animation.
- Reduced Goblin’s Dread cooldown from 15 to 8 seconds and added an 8% Speed Boost.
- Added a GUI Menu to Change Energy Output.
- Fixed Impact Punch dealing improper damage.
- Added Health Bars to bosses.
- Summon Guards now summons 9 guards instead of 15.
- Reduced Kingpin Guards’ stats by 10%.
- Reduced Speed Demon Boss health: Normal from 350 to 300, Hard from 475 to 425, and Extreme from 600 to 550.
- Reduced Shocker Boss health: Normal from 250 to 225 and Hard from 375 to 350.
- Weapon X no longer staggers.
- Nova Throw no longer staggers.
- Rebalanced Nova Prime by capping Resonance gain at 5 per tick, removing duplicate Worldmind Directive generation, and clearing stored Resonance when unequipped. Replaced the flat +6 Ability Damage bonus with percentage scaling up to 28%.
- Reduced Turbine Smash cooldown from 8 to 4 seconds.
- Increased Solar Endurance damage negation from 25% to 40%, and maximum damage negation from 75% to 85%.
- Upgraded Boss Vulture’s AI.
- Added Locomotive Charge (Ability).
- Added Meteor Drop (Ability).
- Replaced Superman’s Sonic Punch with Locomotive Charge.
- Replaced Superman’s Power Dive with Meteor Drop.
- Added Lunar Eclipse (Ability), replacing Lunar Strike.
- Added Fist of Khonshu (Ability), replacing Silver Cestus.
- Added Khonshu’s Armament as Moon Knight’s Utility Ability.
- Separated Equip Truncheon, Equip Ankh, and Switch Truncheon Mode into individual abilities.
- Added a compact GUI to directly select Truncheon Modes.
- Changed Silver Cestus to a timed Utility Ability.
- Reworked Lunar Arsenal.
- Replaced Throw Ankh with Flash-Bang in Lunar Arsenal.
- Reworked Crescent Kick.
- Ankhs now drain 1 Mana per tick from enemy players within 6 blocks and transfer it to Moon Knight.
- Improved Equip and Summon Weapon abilities to reuse existing weapons, equip them directly, and prevent duplicates.
- Fixed Captain America’s Shield blocking AoE moves.
- Increased Captain America’s Shield Throw cooldown from 1 to 2 seconds.
- Centurion Blitz no longer avoids Projectile attacks.
- Increased Bootstain range from 30 to 50.
- Bootstain Ground Impacts now deal 10 bonus damage and Stun targets for 2 seconds.
- Bootstain now marks targets for Cranial Impact follow-ups.
- Cranial Impact now applies a 4-second Concussed Effect and forces targets’ heads down for the first 2 seconds.
- Increased Viltrumite Pinball range from 25 to 35.
- Bullseye can now throw his Sai forward, dealing 14 Damage, applying 25% Vulnerability for 2 seconds, and Stagger for 1 second.
- Added Woman of Tomorrow Buff to Recklessness, lasting throughout the Ultimate and for 10 seconds afterward.
- Woman of Tomorrow now marks attackers for 5 seconds and removes Solar Endurance’s movement penalties.
- Solar Endurance now releases 4-Damage Solar Counter-Shockwaves while Woman of Tomorrow is active.
- Recklessness Punches and Mini-Shockwaves now apply a 5-second Mark.
- Super Uppercut, Speeding Bullet, and Superspeed now track targets marked by Recklessness without consuming the Mark.
- Fixed Recklessness Ground Punches not working in Adventure Mode.
- Fixed Bootstain placing Omni-Man through roofs or blocks when attacking airborne targets.
- Fixed Cranial Impact sending Omni-Man onto overhead roofs after Bootstain.
- Fixed Geyser forcing targets through blocks during its launch and slam.
- Fixed Viltrumite Pinball forcing targets through blocks or selecting overhead surfaces for its ground slam.
- Improved collision safety for grabbed entities during movement.
- Reduced Skullbreaker cooldown from 25 to 10 seconds.
- Fixed Skullbreaker and Conqueror offhand swing animations while active. They now squish entities’ heads and have new SFX.
- Increased Cape Counter cooldown from 2 to 3 seconds.
- Fixed animation registration for Viltrumite Stance, Up and Away, Meteor Kick, Invincible Punch, Geyser, Bootstain, and Cranial Impact.
- Reworked grabs and chokes, moving them to a layer system.
- Fixed a bug where Khonshu would not spawn when right-clicking the Scarab Tracker in the desert.
- Reworked Capability Handler for Marks.
- Fixed Kingpin Suit Henchmen giving HP to players.
- Fixed Viltrumite Stance animation not resetting when crouching.
- Unibeam now applies a 6-block AoE on blocks at half damage.
- Added SFX to Iron Man and Green Goblin flight.
- Tweaked how Iron Man’s walking SFX is handled.
- Tweaked Power Thrust hit SFX.
- Iron Man Sentries take no damage in Donning Mode and regenerate over time.
- Fixed Iron Man walking sounds being heard across the map.
- Added Extra Equipment compatibility with Legends Core.
- Added J.A.R.V.I.S. Music System, allowing players to add OGG files to their config and create custom playlists. Music is client-side, so other players cannot hear it.
- Added many J.A.R.V.I.S. voice lines.
- Iron Man suits can now malfunction at high altitudes, underwater, and under other conditions.
- Added a new Willpower Ring model.
- Reworked Green Lantern.
- Added Willpower Construction (Ability).
- Added /willpower command.
- Reworked Web Swinging; it is now a Hold Ability.
- Completely overhauled Web Swinging, Gliding, and Grappling.
- Replaced Wall Crawling with a revamped Spider Wall Crawling Passive for Spider-Man suits.
- Reworked Hulk Wall Scale.
- Added Hulk Punch animations.
- Hulk can now hold items.
- Added Spider-Man Character Expression (TASM Web SFX).
- Added Spider-Man Character Expression (Fortnite Web SFX).
- Reduced Spider-Webs duration from 30 to 25 seconds.
- Increased Spider-Webs placement range from 32 to 50.
- Increased Spider-Webs cooldown from 20 to 30 seconds.
- Increased Arachnid Assault cost from 25 to 30.
- Fixed being able to Web Sling while grounded.
- Updated Character Stealths.
- Reworked Nocturnal Takedown.
- Fixed Damage Sources.
- Fixed Skinless Hulk transformation.
- Spider-Sense, Detective Mode, and Radar Sense now warn you of nearby Stealth Targets.
- Improved Smoke Arrow and Smoke Pellet logic, now providing utility for allies.
- Increased the smoothness and responsiveness of Web Zip.
- Fixed Arachnid Assault stopping you in place if you don't have a target.
- Fixed Air Tunnel renders not showing while Gliding.
- Added a new Spinning Swing animation.
- Added a new Web Zip Spin animation.
- Added a Wall Slide mechanic after Web Zipping to a wall.
- Fixed Spider-Webs slowing you down while providing passive buffs inside.
- Added a Crouch + Web Shooters Tether ability mechanic.
- Tweaked Web Wings to Web Swing responsiveness and follow-through.
- Hulk's punches now have a slight AoE.
- Increased World Breaker duration from 7 to 10 seconds.
- Added new effects to World Breaker: triples Stamina regeneration, increases Punch Damage by 75%, increases Punch AoE, and reduces Ability Costs and Cooldowns by 50%.
- Tactical Mission bosses can now be stunned more often but still have Tenacity.
- Added an overlay to Raged Frenzy.
- Hulk's size now increases further depending on his Gamma Meter.
- Fixed being unable to adjust gamerules in worlds using Arclight.
- Fixed Better Third Person Mod Mixin working improperly. Web Swinging should now be more compatible with the Better Third Person Mod.
- Fixed Chloride Culling hiding Web Lines that extend beyond 64 blocks horizontally or 32 blocks vertically.
- Fixed Web Lines no longer bending around blocks.
- Updated the Spin Swing animation to rotate the body backward slightly more.
- While diving, holding A or D to start spinning will now continue the spin until the end instead of stopping instantly.
- Fixed the Spider Dive animation sometimes not playing when initially diving.
- Fixed feet not moving while Wall Sliding after Web Zipping to a wall.
- Added Speedster Wall Running.
- Slightly thinned Flash’s lightning trails and added Overclock-based lightning effects.
- Fixed multiplayer Speedster trails and Speed Demon afterimages.
- Updated Speed Mirage’s vibration, splitting, and fading effects.
- Optimized Web Zip, web routing, and Spider-Man suit rendering.
- Fixed Web Lines clipping into blocks.
- Made Spin Swing faster and fixed rotation jitter.
- Added sprint-based Wall Sliding for Spider-Man.
- Fixed Hulk’s Gamma and World Breaker scaling.
- Improved Hulk’s punch feedback, animations, growth rendering, and crouching camera.
- Rebalanced Kingpin Takedown boss encounters and improved rewards.
- Added an Extra Life checkbox to the Nexus mission interface with reduced bonus loot chances.
- Added a remaining guards counter to Kingpin Takedown.
- Fixed missions not properly restoring players’ previous locations and game modes.
- Improved Batman’s cape gliding, Aerial Takedowns, and Silent Landings.
- Reworked Scroll drops, expanded eligible mobs, and prevented summoned-mob farming.
- Fixed Sam Raimi Spider-Man’s dossier layout causing crashes.
- Improved Shocker’s ability cooldown coordination.
- Added optional Overclock bonuses to Heightened Perception.
- Added Berserker Leap as a Weapon X swappable.
- Fixed Weapon X sometimes playing its animation without activating.
- Added claw dismemberment support.
- Improved Speed Blitz combat and added distinct Speed Force and Negative Speed Force hit effects.
- Fixed abilities becoming unusable after Arm Vortex or Wind Vacuum.
- Fixed Speed Mirage and Remnant Army trail height and added matching lightning auras.
- Improved Iron Man Sentry combat, stealth tactics, and blade attacks.
- Added proper Iron Man Sentry flight effects.
- Restricted Stark Link usage to Iron Man suits or while not wearing a superhero suit.
- Fixed Batman facing backward while perched.
- Prevented mining during Kingpin Takedown.
- Fixed sideways Wall Crawling movement.
- Improved Spin Swing body lean and web alignment.
- Preserved sprinting through Web Zip perches and launches.
- Restored Hawkeye and Grapple Guns’ earlier tap-launch movement.
- Removed the Metasoma Stinger to Etherean crafting recipe.
- Fixed missing Mixin mappings causing server startup crashes.

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