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LegendQuest StoryTeller

Run a live story for a server of LegendQuest characters. One player is the Storyteller - the Dungeon Master - and gets the tools to stage a session.
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LegendQuest StoryTeller 1.2.0+mc26.2

File namestoryteller-1.2.0+mc26.2.jar
Uploader
sablednahsablednah
Uploaded
Sep 19, 2026
Downloads
11
Size
460.4 KB
Mod Loaders
NeoForge
File ID
8925834
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:legendquest-storyteller-1690309:8925834"

Learn more about Curse Maven

What's new

Requires LegendQuest ReForged 2.5.0 or newer, as before.

Whole villages, bastions and fortresses — seen first, and undoable

  • /st struct whole place <structure> builds a whole generated structure the way world generation assembles it: villages, bastions, outposts, ancient cities, monuments, fortresses, strongholds, mansions — anything in the structure registry. Typed on its own it is vanilla's /place structure, reached through the Storyteller permission rather than operator level 2.
  • /st undo takes it back off, which vanilla's own command has never offered — and it takes back anything that arrived with it, so undoing a monument does not leave its guardians swimming about. A structure too large to remember says so as it lands, instead of leaving you to find out at undo.
  • /st struct whole ghost <structure> shows the assembly where it would stand before anything is built. On a modded client it is drawn block by block; on a vanilla client you get an outline of every piece — the shape of the village, not a rectangle around it.
  • What you see is what lands. Assembly is random, so the ghost pins its layout and the placement rebuilds that exact one rather than rolling again.
  • /st struct ghost reroll, or the [Reroll] button, deals a different assembly of the same structure on the same spot.
  • A whole structure is placed as generation assembled it, so it does not turn. The ghost says "as generated" and puts [Reroll] where the turn buttons are; on a modded client the scroll wheel raises and lowers it instead.
  • Every structure draws, not just the ones made from saved templates. A fortress, a stronghold or a mansion is built in code rather than stamped from a saved template, and those used to show only an outline. They are now asked to build themselves into a recording level and the ghost shows what they laid down, so what you see is what lands however the structure is made.

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