LegendQuest StoryTeller 1.2.0+mc26.2
Curse Maven Snippet
What's new
Requires LegendQuest ReForged 2.5.0 or newer, as before.
Whole villages, bastions and fortresses — seen first, and undoable
/st struct whole place <structure>builds a whole generated structure the way world generation assembles it: villages, bastions, outposts, ancient cities, monuments, fortresses, strongholds, mansions — anything in the structure registry. Typed on its own it is vanilla's/place structure, reached through the Storyteller permission rather than operator level 2./st undotakes it back off, which vanilla's own command has never offered — and it takes back anything that arrived with it, so undoing a monument does not leave its guardians swimming about. A structure too large to remember says so as it lands, instead of leaving you to find out at undo./st struct whole ghost <structure>shows the assembly where it would stand before anything is built. On a modded client it is drawn block by block; on a vanilla client you get an outline of every piece — the shape of the village, not a rectangle around it.- What you see is what lands. Assembly is random, so the ghost pins its layout and the placement rebuilds that exact one rather than rolling again.
/st struct ghost reroll, or the[Reroll]button, deals a different assembly of the same structure on the same spot.- A whole structure is placed as generation assembled it, so it does not turn.
The ghost says "as generated" and puts
[Reroll]where the turn buttons are; on a modded client the scroll wheel raises and lowers it instead. - Every structure draws, not just the ones made from saved templates. A fortress, a stronghold or a mansion is built in code rather than stamped from a saved template, and those used to show only an outline. They are now asked to build themselves into a recording level and the ghost shows what they laid down, so what you see is what lands however the structure is made.
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