Legendary Survival Overhaul

Temperature, thirst, limbs management, health overhaul for Survival game !

File Details

legendarysurvivaloverhaul-1.21.1-2.4.jar

  • R
  • Jan 16, 2026
  • 3.57 MB
  • 218
  • 1.21.1
  • NeoForge

File Name

legendarysurvivaloverhaul-1.21.1-2.4.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:legendary-survival-overhaul-840254:7466356"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Body Damage Update Part 1

Quality of Life:

  • Added an Alert message that shows up first time the vision gets blurry from thirst
  • Prevented the player shivering sound from triggering when the temperature immunity effect
  • Made Coats removable -> Craft an Armor + Shears, get armor, coating isn't retrieved
  • Changed Heart Container and Fragment Textures
  • Added a tutorial in the limbs menu
  • Refactored some code in the temperature system API to make it more usable

Improved Canteen:

  • Compatibility with MrCrayfish's Furniture Mod: Refurbished sinks
  • Refreshing Enchant - For each X level it gives X number of additional thirst half bars, and (X - 1) additional number of thirst saturation (Maxes out at level 3)
  • Reservoir Enchant - Increases capacity by 1 for each level (Maxes out at 5)
  • Purity Enchant - Automatically purifies all water in the canteen constantly. Treasure enchant can only be found in Bastions and Nether Fortresses

Body Damage Rework:

  • Reworked the Limbs System to use proportional limb regeneration instead of "heal most damaged first"
  • Limb healing is now distributed across all damaged body parts based on their relative damage
  • Limb regeneration only activates when the player’s health is above a configurable minimum health threshold (50% of effective max health)
  • Added a custom health regeneration system when vanilla natural regeneration is disabled
    • Health regeneration is now limited by overall limb health
    • Players cannot regenerate above (proportionally) what their damaged body can sustain
  • Fully broken limbs:
    • Are excluded from passive regeneration
    • Require explicit healing items to recover
  • Removed the old passive limb regeneration at full health system

New Config Options:

  • Minimum health threshold before regeneration starts
  • Minimum and maximum healing values
  • Tick rate for limb regeneration
  • Scaling curve (linear → exponential)
  • Regeneration rate and tick interval
  • Hunger/exhaustion cost per healed HP

Bug Fixes:

  • Fixed golden ferns not spawning naturally
  • Fixed temperature inconsistency from 1.20.1 to 1.21.1
  • Fixed broken heart interaction causing limb regeneration to stop prematurely
  • Limbs now correctly regenerate up to effective max health, even with broken hearts
  • Fixed edge cases where limb regeneration behaved incorrectly at extreme damage values
  • Fixed Natural Regeneration being turned off by default