File Details
legendarysurvivaloverhaul-1.21.1-2.4.jar
- R
- Jan 16, 2026
- 3.57 MB
- 218
- 1.21.1
- NeoForge
File Name
legendarysurvivaloverhaul-1.21.1-2.4.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Body Damage Update Part 1
Quality of Life:
- Added an Alert message that shows up first time the vision gets blurry from thirst
- Prevented the player shivering sound from triggering when the temperature immunity effect
- Made Coats removable -> Craft an Armor + Shears, get armor, coating isn't retrieved
- Changed Heart Container and Fragment Textures
- Added a tutorial in the limbs menu
- Refactored some code in the temperature system API to make it more usable
Improved Canteen:
- Compatibility with MrCrayfish's Furniture Mod: Refurbished sinks
- Refreshing Enchant - For each X level it gives X number of additional thirst half bars, and (X - 1) additional number of thirst saturation (Maxes out at level 3)
- Reservoir Enchant - Increases capacity by 1 for each level (Maxes out at 5)
- Purity Enchant - Automatically purifies all water in the canteen constantly. Treasure enchant can only be found in Bastions and Nether Fortresses
Body Damage Rework:
- Reworked the Limbs System to use proportional limb regeneration instead of "heal most damaged first"
- Limb healing is now distributed across all damaged body parts based on their relative damage
- Limb regeneration only activates when the player’s health is above a configurable minimum health threshold (50% of effective max health)
- Added a custom health regeneration system when vanilla natural regeneration is disabled
- Health regeneration is now limited by overall limb health
- Players cannot regenerate above (proportionally) what their damaged body can sustain
- Fully broken limbs:
- Are excluded from passive regeneration
- Require explicit healing items to recover
- Removed the old passive limb regeneration at full health system
New Config Options:
- Minimum health threshold before regeneration starts
- Minimum and maximum healing values
- Tick rate for limb regeneration
- Scaling curve (linear → exponential)
- Regeneration rate and tick interval
- Hunger/exhaustion cost per healed HP
Bug Fixes:
- Fixed golden ferns not spawning naturally
- Fixed temperature inconsistency from 1.20.1 to 1.21.1
- Fixed broken heart interaction causing limb regeneration to stop prematurely
- Limbs now correctly regenerate up to effective max health, even with broken hearts
- Fixed edge cases where limb regeneration behaved incorrectly at extreme damage values
- Fixed Natural Regeneration being turned off by default