Legendary Spellbooks

Adds integration between Iron's Spells 'n Spellbooks and Legendary Monsters.

File Details

legendary_spellbooks-1.20.1-0.1.0+forge.jar

  • B
  • Mar 18, 2026
  • 220.07 KB
  • 812
  • 1.20.1
  • Forge

File Name

legendary_spellbooks-1.20.1-0.1.0+forge.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:legendary-spellbooks-1478875:7774499")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

feat

  • add New Spell
    • Ambush Thorns
    • Glacier Eruption
    • Glacier Ringburst
    • Annihilation Shockwave
  • add temporary spell icon for:
    • Thunder Fanburst
    • Triple Nimbus Array
    • Tornado
    • Quad Tornado
    • Summon Haunted Knights
    • Summon Flameborn Knights
    • Annihilation Bomb
  • add New Spellbook "Stormbound Grimoire"
  • add Loot
    • Cumulonimbus
    • The Obliterator
    • Frostbitten Golem
    • Ancient Guardian

fix

  • prevented Tornado spells from causing excessive fall damage to entities pulled in afterward
  • corrected Summoned Haunted Knight and Haunted Guard not following their summoner properly
  • renamed Electric Smite to Thunder Fanburst (existing Electric Smite spells in old worlds will become 'none')

balance

  • Cloud Rail
    • manaCost: 30 + 5 per spellLevel -> 25 + 5 per spellLevel
    • damage: 2 + 1 per spellLevel -> 2 + 2 per spellLevel
    • cooldown: 10 -> 6
    • cloudCount: 3 + spellLevel / 2 -> 2 + spellLevel
    • attackRange: 1.0 -> 1.25
  • Cloud Ring
    • manaCost: 60 + 5 per spellLevel -> 80 + 5 per spellLevel
    • cooldown: 10 -> 12
    • ringCount: 2 + spellLevel / 2 -> 1 + spellLevel
    • now craftable
  • Thunder Fanburst (old: Electric Smite)
    • manaCost: 20 + 5 per spellLevel -> 65 + 5 per spellLevel
    • damage: 10 + 2 per spellLevel -> 2 + 1 per spellLevel
    • cooldown: 5 -> 6
    • spreadAngle: 60 -> 75
    • boltsCount: 2 + spellLevel / 2 -> 2 + spellLevel
    • lifeTick: 40 -> 30 + 5 per spellLevel
  • Tornado
    • manaCost: 30 + 5 per spellLevel -> 60 + 5 per spellLevel
    • cooldown: 3 -> 6
    • castTime: 10 -> 25
  • Quad Tornado
    • manaCost: 120 + 20 per spellLevel -> 120 + 10 per spellLevel
    • cooldown: 15 -> 12
    • duration: 40 + 10 per spellLevel -> 20 + 10 per spellLevel
    • tornadoCount: 3 + 1 per spellLevel -> 2 + 1 per spellLevel
    • now craftable
  • Energy Beam
    • manaCost: 200 + 30 per spellLevel -> 300 + 50 per spellLevel
    • damage: 20 + 10 per spellLevel -> 25 + 5 per spellLevel
    • cooldown: 15 -> 35
    • castTime: 40 -> 45
    • duration: 40 + 20 per spellLevel -> 30 + 10 per spellLevel
    • stunDuration: 20 + 20 per spellLevel -> 25 + 5 per spellLevel
  • Nimbus Array
    • manaCost: 100 + 10 per spellLevel -> 80 + 10 per spellLevel
    • damage: 2 + 2 per spellLevel -> 3 + 2 per spellLevel
    • cooldown: 10 -> 15
    • maxLevel: 6 -> 7
    • nimbusCount: 4 + 1 per spellLevel -> 5 + 1 per spellLevel
    • lifeTick: 20 + 5 per spellLevel -> 25 + 5 per spellLevel
  • Triple Nimbus Array
    • manaCost: 150 + 20 per spellLevel -> 120 + 10 per spellLevel
    • damage: 3 + 2 per spellLevel -> 4 + 2 per spellLevel
    • cooldown: 10 -> 15
    • castTime: 15 -> 20
    • nimbusCount: 8 + 2 per spellLevel -> 6 + 1 per spellLevel
    • lifeTick: 20 + 5 per spellLevel -> 25 + 5 per spellLevel
    • now craftable
  • Cumulo Charge
    • manaCost: 200 + 30 per spellLevel -> 200 + 50 per spellLevel
    • damage: 20 + 10 per spellLevel -> 10 + 8 per spellLevel
    • cooldown: 20 -> 15
    • duration: 60 + 20 per spellLevel -> 120 + 20 per spellLevel
    • now not craftable
  • Annihilation Beam
    • manaCost: 200 + 30 per spellLevel -> 300 + 50 per spellLevel
    • cooldown: 30 -> 40
    • castTime: 40 -> 45
    • smallBombDamage: baseDamage * 0.4 -> baseDamage * 0.5
    • duration: 15 + 10 per spellLevel -> 20 + 5 per spellLevel
  • Annihilation Bomb
    • manaCost: 80 + 10 per spellLevel -> 125 + 25 per spellLevel
    • damage: 12 + 5 per spellLevel -> 18 + 3 per spellLevel
    • cooldown: 10 -> 15
    • castTime: 40 -> 45
    • smallBombCount: 16 + 4 per spellLevel -> 20 + 5 per spellLevel
    • now craftable
  • Summon Flameborn Knights
    • manaCost: 100 + 10 per spellLevel -> 250 + 50 per spellLevel
    • damage: 14 + 2 per spellLevel + spellPower * 4 -> 10 + 2 per spellLevel
    • cooldown: 150 -> 180
    • castTime: 40 -> 35
    • guardHealth: 60 + 20 per spellLevel -> 56 + 8 per spellLevel
    • warriorHealth: 50 + 18 per spellLevel -> 60 + 10 per spellLevel
  • Summon Haunted Knights
    • manaCost: 100 + 10 per spellLevel -> 180 + 40 per spellLevel
    • damage: 8 + 2 per spellLevel + spellPower * 4 -> 6 + 3 per spellLevel
    • cooldown: 150 -> 120
    • castTime: 40 -> 30
    • guardHealth: 25 + 10 per spellLevel -> 30 + 10 per spellLevel
    • knightHealth: 30 + 15 per spellLevel -> 30 + 10 per spellLevel

refactor

  • rewrote all code for overall optimization and performance improvements
  • updated the drop calculation method

credit

  • Some spell icons were kindly provided by SAGAHAMETU. Thank you!