File Details
legendary_spellbooks-1.20.1-0.1.0+forge.jar
- B
- Mar 18, 2026
- 220.07 KB
- 812
- 1.20.1
- Forge
File Name
legendary_spellbooks-1.20.1-0.1.0+forge.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
feat
- add New Spell
- Ambush Thorns
- Glacier Eruption
- Glacier Ringburst
- Annihilation Shockwave
- add temporary spell icon for:
- Thunder Fanburst
- Triple Nimbus Array
- Tornado
- Quad Tornado
- Summon Haunted Knights
- Summon Flameborn Knights
- Annihilation Bomb
- add New Spellbook "Stormbound Grimoire"
- add Loot
- Cumulonimbus
- The Obliterator
- Frostbitten Golem
- Ancient Guardian
fix
- prevented Tornado spells from causing excessive fall damage to entities pulled in afterward
- corrected Summoned Haunted Knight and Haunted Guard not following their summoner properly
- renamed Electric Smite to Thunder Fanburst (existing Electric Smite spells in old worlds will become 'none')
balance
- Cloud Rail
- manaCost: 30 + 5 per spellLevel -> 25 + 5 per spellLevel
- damage: 2 + 1 per spellLevel -> 2 + 2 per spellLevel
- cooldown: 10 -> 6
- cloudCount: 3 + spellLevel / 2 -> 2 + spellLevel
- attackRange: 1.0 -> 1.25
- Cloud Ring
- manaCost: 60 + 5 per spellLevel -> 80 + 5 per spellLevel
- cooldown: 10 -> 12
- ringCount: 2 + spellLevel / 2 -> 1 + spellLevel
- now craftable
- Thunder Fanburst (old: Electric Smite)
- manaCost: 20 + 5 per spellLevel -> 65 + 5 per spellLevel
- damage: 10 + 2 per spellLevel -> 2 + 1 per spellLevel
- cooldown: 5 -> 6
- spreadAngle: 60 -> 75
- boltsCount: 2 + spellLevel / 2 -> 2 + spellLevel
- lifeTick: 40 -> 30 + 5 per spellLevel
- Tornado
- manaCost: 30 + 5 per spellLevel -> 60 + 5 per spellLevel
- cooldown: 3 -> 6
- castTime: 10 -> 25
- Quad Tornado
- manaCost: 120 + 20 per spellLevel -> 120 + 10 per spellLevel
- cooldown: 15 -> 12
- duration: 40 + 10 per spellLevel -> 20 + 10 per spellLevel
- tornadoCount: 3 + 1 per spellLevel -> 2 + 1 per spellLevel
- now craftable
- Energy Beam
- manaCost: 200 + 30 per spellLevel -> 300 + 50 per spellLevel
- damage: 20 + 10 per spellLevel -> 25 + 5 per spellLevel
- cooldown: 15 -> 35
- castTime: 40 -> 45
- duration: 40 + 20 per spellLevel -> 30 + 10 per spellLevel
- stunDuration: 20 + 20 per spellLevel -> 25 + 5 per spellLevel
- Nimbus Array
- manaCost: 100 + 10 per spellLevel -> 80 + 10 per spellLevel
- damage: 2 + 2 per spellLevel -> 3 + 2 per spellLevel
- cooldown: 10 -> 15
- maxLevel: 6 -> 7
- nimbusCount: 4 + 1 per spellLevel -> 5 + 1 per spellLevel
- lifeTick: 20 + 5 per spellLevel -> 25 + 5 per spellLevel
- Triple Nimbus Array
- manaCost: 150 + 20 per spellLevel -> 120 + 10 per spellLevel
- damage: 3 + 2 per spellLevel -> 4 + 2 per spellLevel
- cooldown: 10 -> 15
- castTime: 15 -> 20
- nimbusCount: 8 + 2 per spellLevel -> 6 + 1 per spellLevel
- lifeTick: 20 + 5 per spellLevel -> 25 + 5 per spellLevel
- now craftable
- Cumulo Charge
- manaCost: 200 + 30 per spellLevel -> 200 + 50 per spellLevel
- damage: 20 + 10 per spellLevel -> 10 + 8 per spellLevel
- cooldown: 20 -> 15
- duration: 60 + 20 per spellLevel -> 120 + 20 per spellLevel
- now not craftable
- Annihilation Beam
- manaCost: 200 + 30 per spellLevel -> 300 + 50 per spellLevel
- cooldown: 30 -> 40
- castTime: 40 -> 45
- smallBombDamage: baseDamage * 0.4 -> baseDamage * 0.5
- duration: 15 + 10 per spellLevel -> 20 + 5 per spellLevel
- Annihilation Bomb
- manaCost: 80 + 10 per spellLevel -> 125 + 25 per spellLevel
- damage: 12 + 5 per spellLevel -> 18 + 3 per spellLevel
- cooldown: 10 -> 15
- castTime: 40 -> 45
- smallBombCount: 16 + 4 per spellLevel -> 20 + 5 per spellLevel
- now craftable
- Summon Flameborn Knights
- manaCost: 100 + 10 per spellLevel -> 250 + 50 per spellLevel
- damage: 14 + 2 per spellLevel + spellPower * 4 -> 10 + 2 per spellLevel
- cooldown: 150 -> 180
- castTime: 40 -> 35
- guardHealth: 60 + 20 per spellLevel -> 56 + 8 per spellLevel
- warriorHealth: 50 + 18 per spellLevel -> 60 + 10 per spellLevel
- Summon Haunted Knights
- manaCost: 100 + 10 per spellLevel -> 180 + 40 per spellLevel
- damage: 8 + 2 per spellLevel + spellPower * 4 -> 6 + 3 per spellLevel
- cooldown: 150 -> 120
- castTime: 40 -> 30
- guardHealth: 25 + 10 per spellLevel -> 30 + 10 per spellLevel
- knightHealth: 30 + 15 per spellLevel -> 30 + 10 per spellLevel
refactor
- rewrote all code for overall optimization and performance improvements
- updated the drop calculation method
credit
- Some spell icons were kindly provided by SAGAHAMETU. Thank you!