Legendary Relics

This mod has added several curios that can be discovered during exploration, as well as a set of armor for the end of the game
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legendary_relics-2101.1.8.jar

File namelegendary_relics-2101.1.8.jar
Uploader
chen_1335chen_1335
Uploaded
Sep 30, 2026
Downloads
30
Size
968.0 KB
Mod Loaders
NeoForge
File ID
9020697
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:legendary-relics-1274038:9020697"

Learn more about Curse Maven

What's new

Changelog

2101.1.8

New Items

  • Magic Breaker (integration with Iron's Spells 'n Spellbooks): A one-handed sword built from the Spellbreaker. It comes with Counterspell I and grants +15% spell cooldown reduction and +15% spell resistance. Hits inflict Magic Suppression (the target deals 30% less magic damage for 5 seconds) and Ender Suppression (the target cannot teleport for 3 seconds).
  • Soul Armor Set (integration with Iron's Spells 'n Spellbooks): Soul Wizard Hat, Soul Robe, Soul Leggings and Soul Boots. Each piece grants +2 max health, +125 max mana and +5% spell power; the boots add +10% movement speed; the robe has 1 spell slot.
    • Set bonus Soul: dealing spell damage builds stacks (up to 10). Each stack grants spell power and spell cooldown reduction. At 10 stacks, spell hits fire 3 soul missiles that also strike up to 2 creatures within 5 blocks of the main target. Stacks decay over time.
  • Holy Cloak: Adds a new "Cloak" curio slot. The cloak flutters naturally as you move. Effect Holy Barrier: completely negates the damage you take and grants 1 second of invincibility, with a 10 second cooldown.
  • Thunderbolt Necklace: A new curio that grants Chain Lightning. Dropped by Elder Guardians.

Text Improvements

  • Long tooltip lines now wrap automatically instead of running off the screen
  • Unified the formatting of damage values and percentages
  • Filled in missing localized text for the Thunderbolt Necklace and other items

Code Improvements

  • Refactored the equipment effect framework, merging duplicated effect type implementations and cutting boilerplate
  • Unified the unit convention for time-based values
  • Unified how entity data and projectile data are retrieved
  • Fixed an issue where expired mob effects were not fully cleaned up
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