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LDLib

A libarary for rendering, gui, basic stuff, etc
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LDLib2-26.2-26.2.2.39-neoforge

File nameldlib2-neoforge-26.2-26.2.2.39.jar
Uploader
KilaBashKilaBash
Uploaded
Sep 5, 2026
Downloads
91
Size
6.8 MB
Mod Loaders
NeoForge
File ID
8815470
Type
B
Beta
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:ldlib-626676:8815470"

Learn more about Curse Maven

What's new

v26.2.2.39

  • Added six themes — dusk, carbon, mint, plum, paper and latte — one design over four dark palettes and two light
  • Added moving the UI debugger into its own window, and inspecting any window from it
  • Added parallel UI test runs across several client processes
  • Added headless UI test runs
  • Added free movement and uniform scaling from the transform gizmo's centre box
  • Added planar scale handles that scale the two axes they span
  • Added read-only graph viewing and a copy-to-provider dialog
  • Added a reusable ItemLibraryPanel split out of the node graph's item library
  • Added ITransform so the scene gizmo can drive anything with a transform
  • Added more builtin lss
  • Improved the JEI integration to use only JEI's public API, so a JEI update no longer breaks it
  • Improved the rotation gizmo with screen and trackball handles, and rings that are easier to grab
  • Improved the rotation gizmo to draw only the near half of each ring, over a faint ball outline
  • Improved the planar handles by moving them further out from the centre
  • Improved OS-level windows with always-on-top and remembered bounds
  • Improved the item library to recommend same type ports first
  • Improved the two-way ScrollerView to swap the scroll wheel's axes with shift
  • Improved the parallel and multi-process test runs to come up on the backend -PgraphicsBackend pinned
  • Fixed a UI in its own window being clipped to the game window's size
  • Fixed a UI test run stopping at NeoForge's mod loading warning screen, which any mod in the runtime can raise
  • Fixed the transform gizmo's size and picking under an orthographic camera
  • Fixed a scene click being broadcast to every interactable instead of the nearest one
  • Fixed an option being invisible in the inspector
  • Fixed a recipe slot always reporting itself to JEI as render-only, ignoring its IngredientIO
  • Fixed a tooltip in a floating window being kept inside the game window
  • Fixed builtin UI resources not being openable
  • Fixed JEI leaking into the published pom as a runtime dependency
  • Fixed datagen crashing because it reached for a Minecraft instance it never has
  • Fixed a class-path failure reporting the previous run's result as a pass
  • Fixed a test selection that matched nothing reporting a passing run
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