LDLib2-26.2-26.2.2.39-neoforge
Curse Maven Snippet
What's new
v26.2.2.39
- Added six themes — dusk, carbon, mint, plum, paper and latte — one design over four dark palettes and two light
- Added moving the UI debugger into its own window, and inspecting any window from it
- Added parallel UI test runs across several client processes
- Added headless UI test runs
- Added free movement and uniform scaling from the transform gizmo's centre box
- Added planar scale handles that scale the two axes they span
- Added read-only graph viewing and a copy-to-provider dialog
- Added a reusable ItemLibraryPanel split out of the node graph's item library
- Added ITransform so the scene gizmo can drive anything with a transform
- Added more builtin lss
- Improved the JEI integration to use only JEI's public API, so a JEI update no longer breaks it
- Improved the rotation gizmo with screen and trackball handles, and rings that are easier to grab
- Improved the rotation gizmo to draw only the near half of each ring, over a faint ball outline
- Improved the planar handles by moving them further out from the centre
- Improved OS-level windows with always-on-top and remembered bounds
- Improved the item library to recommend same type ports first
- Improved the two-way ScrollerView to swap the scroll wheel's axes with shift
- Improved the parallel and multi-process test runs to come up on the backend
-PgraphicsBackendpinned - Fixed a UI in its own window being clipped to the game window's size
- Fixed a UI test run stopping at NeoForge's mod loading warning screen, which any mod in the runtime can raise
- Fixed the transform gizmo's size and picking under an orthographic camera
- Fixed a scene click being broadcast to every interactable instead of the nearest one
- Fixed an option being invisible in the inspector
- Fixed a recipe slot always reporting itself to JEI as render-only, ignoring its IngredientIO
- Fixed a tooltip in a floating window being kept inside the game window
- Fixed builtin UI resources not being openable
- Fixed JEI leaking into the published pom as a runtime dependency
- Fixed datagen crashing because it reached for a Minecraft instance it never has
- Fixed a class-path failure reporting the previous run's result as a pass
- Fixed a test selection that matched nothing reporting a passing run

