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Lazaro's Tools & Arcana

A Hollow Knight-themed mod for Minecraft.
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Beta.0.2 Forge 1.20.1

File namelazarosarcana-b.0.2-forge-1.20.1.jar
Uploaded
Jul 25, 2026
Downloads
42
Size
995.3 KB
Mod Loaders
Forge
File ID
8503384
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:lazaros-tools-arcana-1601967:8503384")

Learn more about Curse Maven

What's new

Beta.0.2: Charms & Abilities

Much added in this update, primarily charms and similar gear with a corresponding UI.

Items

  • New category of item created: Charms. Abilities and tools from the native games will be absorbed into this group until further need for separation arises. NOTE: I forgot to put some of these in the creative menu. Try giving them to yourself with commands to test them.
    • Mothwing Cloak: Allows the wearer to dash. Refreshes when landing on the ground or pogoing. Press Middle Mouse to dash horizontally in the direction you are facing.
    • Mantis Claw: Allows the wearer to cling to and jump off of walls. Hold Left Shift to cling to walls, release to leap in the direction you are facing (face the wall you are on to not go anywhere).
    • Royal Wings: Allows the wearer to jump while in the air once before hitting the ground or pogoing. Press Space while in the air to double jump.
    • Fury of the Fallen: The bearer gets stronger when near death. Multiplies melee damage by 1.75x when at 2 hearts or less.
    • Hiveblood: Allows the bearer's wounds to regenerate. Heal 1 full heart after taking damage, and then not taking any damage for 10 seconds.
    • Dashmaster: The bearer's dash becomes more versatile. Angling your camera downward when dashing will now send you in the direction you are facing.
    • Sprintmaster: The bearer will move faster. x1.2 movement speed, or x1.35 movement speed instead if Dashmaster is also equipped.
    • Longnail: The bearer's melee attacks will reach further. +0.5 block of entity reach.
    • Mark of Pride: The bearer's melee attacks will reach even further. +1 block of entity reach.
    • Grubsong: The bearer regains a little Soul upon taking damage. +1 Soul when damage is dealt from
    • Soul Catcher: The bearer siphons Soul more efficiently from enemies. +1 Soul when striking a target.
    • Soul Eater: The bearer will steal some of their enemies' Soul when siphoning. +2 Soul when damaging a target. -1 Soul to targets if they have a Soul pool.
    • Steady Body: The bearer will be less knocked around by enemy attacks.
    • Heavy Blow: The bearer's attacks will knock back their target further.
    • Voidbound: Shades do not target you. When you are struck with an attack that would regenerate its aggressor any Soul, if the aggressor has a Soul pool, they lose 1 Soul. Once equipped, this charm is permanently attached to its bearer, and cannot be cleansed away.

Spells

Another spell has been added.

  • Desolate Dive: Costs 6 Soul. Sends the caster downward fast, until they collide with any block, then sends magic projectiles up from the ground around them. Use a Spire Staff to cast; angle downward.

Mobs

  • Shade: Spawns at the bottom of the world. Attacks anyone who is not one with the Void. Also created primarily for testing.

Mechanics

  • Charms GUI: Equip and unequip charms, tools and abilities in this menu. For now, there is no charm cost, only 9 fillable slots. Accessible through the \ key.

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