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A vanilla-friendly late-game expansion giving Netherite new purposes and upgrades.

Description

LateGame+

If you enjoy LateGame+ and want to support its development, feedback and ideas are always welcome.

  • 💡 Have suggestions, balance ideas, or found a bug?
    Open an issue on GitHub and let’s improve the mod together.
    GitHub Issues

  • ☕ Want to support the project directly?
    You can donate on Ko-fi to help keep LateGame+ evolving.
    (https://ko-fi.com/pedalhat29861)


1.4 — Full Release

Version 1.4 is now a stable release.

This update expands Nether progression through lava fishing, new lava-based content, and multiple system improvements introduced during the beta phase.


Lava Fishing

Lava fishing is now fully integrated using the Netherite Fishing Rod.

Loot depends on where and how you fish:

Junk Loot (Overworld lava)

  • Charcoal
  • Gravel
  • Fire Charge
  • Obsidian

Nether Junk Loot (no treasure conditions in the Nether)

  • Nether Brick
  • Magma Block
  • Magma Cream
  • Glowstone Dust
  • Basalt
  • Crying Obsidian
  • Pompeii Worm
  • Blind Shrimp
  • (Junk Loot)

Treasure tier (natural Nether lava oceans with proper conditions)

  • Iron Ingots
  • Gold Ingots
  • Fire/combat Enchanted Books
  • Netherite Upgrade Template
  • Netherite Nuggets
  • (Nether Junk Loot)

New Lava Creatures

  • Pompeii Worm (Volcanic Infusion Effect (Mobility))
  • Blind Shrimp (Lava Vision Effect)

New Effects & Enchantments

Lava Vision (Effect)

  • Clear vision inside lava
  • Expiry warning pulse during last 10 seconds

Volcanic Infusion (Effect)

  • Better movement in lava

Volcanic Walker (Enchantment)

  • Lava equivalent of Frost Walker
  • Can only be obtained through lava fishing

Fusion Forge Updates

  • Fuel system reworked
  • Stores up to 20,000 fuel units
  • Fuel accumulates instead of being consumed sequentially
  • Animated fuel display
  • Tooltip shows current/max fuel
  • Lava buckets return empty buckets correctly
  • Hopper-compatible bucket extraction
  • Large-value fuel sync fixed

Debris Resonator Improvements

  • Runtime state moved to lore
  • Clear distance tiers
  • Improved particles and sounds
  • Recharge economy adjusted
  • Toggle rules refined

All systems introduced in 1.4 beta have been stabilized.


⭐ New in v1.3: Fusion Forge

Fusion Forge

An advanced metal fusion workstation designed for late-game efficiency and consistency.

The Fusion Forge processes two material inputs + fuel, allowing metals to be fused for higher and more reliable yields than traditional smelting or Fortune-based mining.

Its true potential is unlocked by installing a Nether Star catalyst (permanent, non-consumable), which doubles all outputs and pushes resource efficiency beyond Fortune III averages without relying on RNG.

fusion_forge_showcase_placeholder


Core Mechanics

  • Requires 2 input slots + fuel to operate.
  • Optional Nether Star catalyst:
    • Not consumed.
    • Doubles all recipe outputs.
  • Designed to outperform Fortune III averages, not theoretical maximums.
  • Focused on late-game optimization, not early progression skips.

Example Fusion Recipes

Recipe Type Inputs Base Output With Nether Star
Ore Fusion Silk-touched ore + Copper Ingot ~Fortune II average x2 output
Netherite Fusion Ancient Debris Scrap + Gold Ingot 3 Netherite Nuggets 6 Nuggets
Alloy Fusion Raw Iron + Coal 3 Iron Ingots 6 Iron Ingots

Outputs are balanced per material based on vanilla Fortune drop tables.

Fusion_forge_craft


Data-Driven Recipes (Advanced)

Fusion Forge recipes are fully data-driven and not hardcoded.

Custom recipes can be defined via JSON using the lategameplus:fusion_forge recipe type:

{
  "type": "lategameplus:fusion_forge",
  "input_a": "minecraft:raw_iron",
  "input_b": "#minecraft:coals",
  "result": {
    "id": "minecraft:iron_ingot",
    "count": 3
  },
  "experience": 0.5,
  "cook_time": 200,
  "fuel_cost": 100
}

`

  • input_a and input_b are order-independent.
  • Fully compatible with datapacks for custom balancing or mod integration.
  • Designed for extensibility by advanced users and modpack creators.

Have ideas or balance suggestions? Open an issue — feedback is welcome.


Feature Showcase

Exploration & Utility

Debris Resonator

Track naturally generated Ancient Debris in the Nether with a rechargeable locator.

  • Each ancient debris has a 50% chance to be trackable; player-placed debris is never tracked.
  • Tiered scan rings with visual and audio feedback.

debris_resonator_range debris_resonator_recipe


Lodestone Warp Compass

Instantly warp back to your lodestone-bound location.

  • Configurable cooldown.
  • Optional cross-dimension travel.

compass_warp_same_dimension compass_warp_across_dimensions


Consumables & Progression Items

Netherite Apple & Enchanted Netherite Apple

netherite_apple_crafting enchanted_netherite_apple


Totem of Netherdying

  • Multiple uses (configurable).
  • Tougher vanilla behavior.

totem_netherdying


Weapons & Combat Gear

Netherite Bow

netherite_bow


Netherite Crossbow

  • Configurable damage multiplier.
  • Increased durability.

netherite_crossbow


Mobility & Equipment

Netherite Elytra

netherite_elytra


Netherite Happy Ghast Harness

Fireproof, netherite-grade harness with optional chest storage.

happy_ghast_storage


Companion Equipment

Netherite Wolf Armor

Fireproof armor upgrade for tamed wolves.

netherite_wolf_armor


Workstations & Materials

Netherite Anvil

  • Unbreakable.
  • Removes Too Expensive limit.
  • Configurable XP cap.

netherite_anvil


Netherite Nuggets

  • Break and recombine ingots.
  • Repair Netherite gear.

netherite_nuggets


⚙️ Configuration

  • Elytra protection level
  • Totem of Netherdying uses
  • Lodestone cooldown & dimension rules
  • Piglin Brute nugget drops
  • Netherite Anvil XP cap
  • Crossbow damage multiplier

🛠 Compatibility

  • Mod Menu support
  • YACL in-game configuration
  • Standalone JSON configs supported

📥 Installation

  1. Install Fabric
  2. Drop the .jar into your mods folder
  3. (Optional) Add Mod Menu + YACL

LateGame+ gives you real reasons to keep playing once you’re fully geared.