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L2 Hostility

Enemy enhancement mod that gives mobs special traits
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l2hostility-2.4.13.jar

File namel2hostility-2.4.13.jar
Uploader
lcy0x1lcy0x1
Uploaded
Dec 27, 2023
Downloads
2.2K
Size
912.0 KB
Mod Loaders
ForgeNeoForge
File ID
4987325
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:l2hostility-909207:4987325")

NeoForge

implementation fg.deobf("curse.maven:l2hostility-909207:4987325")

Learn more about Curse Maven

What's new


2.4.13
- Fix more textures
- Fix Drain crash
- Sealed item can still put on curios slot
- Drowned has higher chance to wield trident
- Fix mob drop insane amount of experience
- Add new levels of progression
- Change spawner level bonus from additive to multiplicative
- Prevent creepers from spawning in hostility spawner
- Add Ancient remnant compat
- Add Bosses of Mass Destruction compat
- Add new loot condition for modpack drop display
- Allow whitelist and blacklist to be used together

2.4.12
- add Pocket of Restoration
- Gravity Trait
- Moonwalk Trait
- Counter Strike Trait
- Pulling Trait
- Reprint Trait
- Arena Trait
- make hostility orb to 5x5x5
- Equipment wand can open curios page as well
- Fix difficulty calculation
- Improve difficulty display: add tooltip detail
- Curse of Gluttony drops multiple bottles now
- add Soul Bound to dispell whitelist
- add Envy, Greed, Sloth, Lust, Gluttony to Ragnarok whitelist
- add max level for players
- all curio items cannot have duplicates equipped
- add Alex Caves compat
- add Ice and Fire compat
- Thorn no longer inflict trait effects
- Slimes reduce hostility loot drop rate when split
- Cataclysm mobs have default curios now
- Add individual range config for area effect traits
- Make some recipes cheaper

2.4.11
- add 9 curio items
- add 9 traits
- add witch droplet, booster potion, witch charge, eternal witch charge
- mobs at Lv.x will have only x% chance to have traits
- add region difficulty commands
- add mob trait commands
- add 2 enchantments for Repell trait and Split trait
- add difficulty related enchantments generation
- make fiery trait more lenient
- Repelling not targeting creative
- add config to allow exponential health/damage
- add config to allow disabling orbs
- add config to disable undying particles
- add config option to determine if death would reduce difficulty when keep inventory is true
- add dispell trait whitelist
- add trait candidate white list for non-enemies
- fix ender trait throwing error when teleport distance is 0
- fix ender trait teleporting to invalid position

2.4.10
- Fix regen calling potion test every tick
- Fix Invisible apply effects repeatedly
- Fix name plates being rendered from very far away
- Fix trait generation
- Add Cataclysm compat

2.4.9
- bosses will no longer have undead trait
- now trait whitelist/blacklist are all tag based
- allow config to disable all individual traits
- display spawn requirement
- improve texture

2.4.8
- Add 4 rings
- add 2 hand curio
- add witch wand
- no longer add level to name
- Make mobs drop more exp

2.4.7
- Add bottle of curse and bottle of sanity
- Add curse of 7 sins (7 items)
- Add patchouli for items
- Improve JEI tooltip visuals
- Fix soul burner effect never ends
- Increase level requirements for some traits

2.4.6
- Fix MobCapLootCondition
- Add weapon config
- Add entity config, remove entityMap from difficulty config
- Add multi-trait conditions JEI support and examples
- Add default configs for Twilight Forest mobs

2.4.5
- Fix chunk not marked dirty when using hostility orb

2.4.4
- Change default config values (delete old config file to take effect)
- Add command system
- Increase levels required by traits for most traits
- Fix the bug that spawner might spawn mobs with no traits if trait spawn chance is not 100%
- Change Invisibility drop from potion to phantom membrane
- Mobs that cannot attack nearest player will not have a level
- Adds default dimension difficulty
- Add options for minimum level to be bypassed by difficulty clearing or not
- Add suppression mechanics: mobs will randomly terminate trait generation with a chance
- Mobs with non-zero minimum level will not be affected by supression, apply chance, and trait chance

2.4.3
- Regenerate will not appear on mobs immune to effects
- Tune down difficulty in general
- Reduce chance for Weakness and Levitation to appear

2.4.2
- Undying will not appear on mobs immune to effects

2.4.1
- Fix the bug that Legendary traits won't spawn
- Reduce Reflective damage
- Increase Reflective and Adaptive level cost

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