File Details
KuvaLich-forge-1.20.1-2.1.0.jar
- R
- Jan 16, 2026
- 4.17 MB
- 13
- 1.20.1
- Forge
File Name
KuvaLich-forge-1.20.1-2.1.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
中文版本:
战斗系统优化
- 修复了攻击阶段判定的bug,解决了满蓄力攻击无法触发效果的问题。蓄力判定阈值从25%提升至50%,提高了技能触发的稳定性。
核心系统重构
- 完全重构了元素效果与属性数值的实现逻辑,基于原版药水系统开发了独立的实现方案,大幅提升了与其他模组的兼容性。
- 真实伤害机制新增多重判定系统,能够突破已知所有模组的实体伤害限制,确保伤害计算的准确性。
界面与反馈增强
- 触发元素效果时,现在会在伤害数值后显示对应的emoji图标,提供更直观的战斗反馈。
- 配置文件新增多项自定义选项,包括元素效果图标显示开关、护盾基于生命值比例计算等功能,让玩家可以根据个人偏好调整游戏体验。
平衡性调整
- 修复了Kuvalich武器的部分交互属性问题,改善了武器使用体验。
- 由于元素系统重做,对部分卡片的属性效果进行了削弱调整,以保持游戏平衡性。
English Version:
Combat System Optimization
- Fixed attack phase detection bug that prevented fully charged attacks from triggering effects. The charge threshold has been increased from 25% to 50%, improving skill trigger reliability.
Core System Refactoring
- Completely refactored elemental effect and attribute value implementation logic. Developed an independent system based on vanilla potion mechanics, significantly enhancing compatibility with other mods.
- True damage mechanism now features a multi-tier validation system that bypasses all known entity damage caps from other mods, ensuring accurate damage calculation.
Interface & Feedback Enhancement
- When elemental effects trigger, corresponding emoji icons now appear after damage numbers, providing more intuitive combat feedback.
- Added multiple custom configuration options, including toggles for elemental effect icon display and shield calculation based on health percentage, allowing players to customize their gameplay experience.
Balance Adjustments
- Fixed interaction attribute issues with Kuvalich weapons, improving weapon usability.
- Adjusted and reduced the attribute effects of certain cards due to the elemental system rework, maintaining game balance.