KuvaLich

Minecraft meets Warframe: Customize weapons, battle the Kuva Lich, and unleash powerful mods in this action-packed gameplay overhaul.

File Details

KuvaLich-forge-1.20.1-2.1.0.jar

  • R
  • Jan 16, 2026
  • 4.17 MB
  • 13
  • 1.20.1
  • Forge

File Name

KuvaLich-forge-1.20.1-2.1.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:kuvalich-996638:7470270")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven


中文版本:

战斗系统优化

  • 修复了攻击阶段判定的bug,解决了满蓄力攻击无法触发效果的问题。蓄力判定阈值从25%提升至50%,提高了技能触发的稳定性。

核心系统重构

  • 完全重构了元素效果与属性数值的实现逻辑,基于原版药水系统开发了独立的实现方案,大幅提升了与其他模组的兼容性。
  • 真实伤害机制新增多重判定系统,能够突破已知所有模组的实体伤害限制,确保伤害计算的准确性。

界面与反馈增强

  • 触发元素效果时,现在会在伤害数值后显示对应的emoji图标,提供更直观的战斗反馈。
  • 配置文件新增多项自定义选项,包括元素效果图标显示开关、护盾基于生命值比例计算等功能,让玩家可以根据个人偏好调整游戏体验。

平衡性调整

  • 修复了Kuvalich武器的部分交互属性问题,改善了武器使用体验。
  • 由于元素系统重做,对部分卡片的属性效果进行了削弱调整,以保持游戏平衡性。

English Version:

Combat System Optimization

  • Fixed attack phase detection bug that prevented fully charged attacks from triggering effects. The charge threshold has been increased from 25% to 50%, improving skill trigger reliability.

Core System Refactoring

  • Completely refactored elemental effect and attribute value implementation logic. Developed an independent system based on vanilla potion mechanics, significantly enhancing compatibility with other mods.
  • True damage mechanism now features a multi-tier validation system that bypasses all known entity damage caps from other mods, ensuring accurate damage calculation.

Interface & Feedback Enhancement

  • When elemental effects trigger, corresponding emoji icons now appear after damage numbers, providing more intuitive combat feedback.
  • Added multiple custom configuration options, including toggles for elemental effect icon display and shield calculation based on health percentage, allowing players to customize their gameplay experience.

Balance Adjustments

  • Fixed interaction attribute issues with Kuvalich weapons, improving weapon usability.
  • Adjusted and reduced the attribute effects of certain cards due to the elemental system rework, maintaining game balance.