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An Extension to the "First" KommuKraft Mod

Description

The reason I did an extension instead of updating the original mod is because my operating system (Linux) was getting too much storage, my files were jusrt not worth it and I had to install Arch Linux instead. It would continue the franchise of the mod, but will be more storage hungry.

 

/!\ This is an optional Extension, but it isn't an add-on since it doesn't mess with the original mod's code. /!\

 

This Extension Mod Adds:

  • Armor
  • Weapons
  • Tools
  • Resources
  • Soviet-Era History

Roadmap:

Chapter I:

  • Armor
  • Weapons
  • Tools
  • Resources

Chapter II:

  • Nuclear weaponry
  • Ground-Vehicles
  • Space-ships
  • Air-Craft

Chapter III:

  • Story/Lore
  • NPCs
  • Building Blocks
  • Redstone Blocks

I have decided that the mod would be finished, there is no need of finishing all chapters so therefore I am happy with what we got.

This mod will give you the arsenal that the first KommuKraft mod has never done, in fact this mod gives you armor, weapons and tools and resources! Have fun.

 

 

Mosin Nagant:

A bolt-action rifle during the late Russian Empire period with 5 shot rounds, this is strong.

 

 

 

Makarov:

I am talking about the gun, it is a 8 round slide-back pistol and that is it.

 

 

 

Red Army Uniforms:

Each Red Army Uniform is split among ranks:

  • Red Army Man
  • Efreit
  • Sergeant
  • Starshin
  • Lieutenant
  • Captain
  • Major
  • Colonel

 

 

 

Rutherfordium:

An ore that allows you to make rutherfordium tools and is very radioactive.

 

 

 

PPSh-41:

It is a 71-round drum magazine, semi-automatic submachine gun.

 

 

 

Orbital Strike Button:

It is a button that will lauch a sputnik, if a sputnik had been activated.

 

 

 

Sputnik

It is a block that allows the Orbital Strike Button to work

 

 

 

Ruthorfordium Tools:

All tools have their pros and cons, they are strong but have strong consequences.

 

 

Tsar Bomba:

This thing... even I fear it...

What it does, is destroy anything if a coordinate has been linked by a coordinates remote

 

This was made possible with MCreator