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Knight Quest

An adventuring armor mod!
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Knight Quest 1.2.6, Bug Fix Patch

File nameKnightQuest1.2.6.Patch.jar
Uploaded
Nov 26, 2022
Downloads
281.2K
Size
2.0 MB
Mod Loaders
Forge
File ID
4118371
Type
R
Release
Supported game versions
  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:knight-quest-687679:4118371")

Learn more about Curse Maven

What's new

Knight Quest 1.2.6, Bug Fix Patch
Category: Bugfixes

MC Version: 1.19.2

After resisting the urge to play Darktide(A video game about killing heretics) for a bit, I tried fixing some issues with the mod.

Gamerules:

-Added new Mob conversion chance gamerule, that will allow you to control the conversion chance of certain mobs turning into knight quest monsters after the gates are open. Do NOT set this value too high. Its intended to remain below 25 or you'll encounter buggy behavior.

Mobs:

-Fixed a host of bugs causing certain mobs not to spawn after the gates were open. New conversion system implemented. When the gates are open, certain mobs under certain conditions will transform into a knight Quest mob.
-Fixed an Undead mob not burning during the daylight.
-The One Who Fell no longer resets world time. It uses an additive method to change the time. It may forward your world by a day if you fight it.

Items:

-Buffed repair item recipes, they now grant 16 items in place of 12.

-Possibly Fixed a crashed related to the Font items on servers.

MCreator Stuff:

-Upgraded MCreator version, might fix certain compatibility issues, unsure yet.

-Upgraded Nerdy's Geckolib Plugin for MCreator, might fix certain compatibility issues, unsure yet.

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