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Kingdoms & Sieges

A mod adding kingdoms and siege warfare.

File Details

Kingdoms & Sieges 0.1.1

  • B
  • Aug 19, 2025
  • 1.79 MB
  • 311
  • 1.20.1
  • Fabric

File Name

kingdomsieges-0.1.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:kingdoms-sieges-1305595:6905472"
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Added:
- Configs for Base Damage to each Siege Machine

Changed:
- Siege Machines → Siege Engines
- Battering Ram Health: 150 HP → 220 HP
- Battering Ram Damage: 18 → 16
- Battering Ram Speed (Player): 0.025 → 0.02
- Battering Ram Speed (Horse): 0.07 → 0.06
- Cannon Health: 50 HP → 70 HP
- Cannon Damage: 30 → 34
- Cannon Projectile Speed: 140 → 120
- Cannon Accuracy: 1.2 → 1.1
- Mangonel Health: 60 HP → 70 HP
- Mangonel Damage: 27 → 20
- Mangonel Projectile Speed: 80 → 75
- Mangonel Accuracy: 1 → 0.95
- Ribauldequin Health: 60 HP → 55 HP
- Ribauldequin Damage: 22 → 32
- Ribauldequin Accuracy: 1.3 → 1.15
- Trebuchet Health: 200 HP → 220 HP
- Trebuchet Damage: 42 → 28
- Trebuchet Accuracy: 0.25 → 0.35

Technical Changes:
- ‘expandFormula’ config Sync mode changed from Override Client to Inform Server
- ‘bellRingTime’ config Sync mode changed from None to Inform Server
- Moved all entity range render distance config to a nested ClientOptions
- Removed some commented code in TrebuchetEntity