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Kindred

A pet bonding and summoning mod. Call your pets or mounts from anywhere and dismiss them to keep them safe. A spiritual successor to Callable Horses.
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kindred-1.21.1-1.0.2

File namekindred-1.0.2.jar
Uploader
SilvertideSilvertide
Uploaded
May 16, 2026
Downloads
860
Size
190.2 KB
Mod Loaders
NeoForge
File ID
8096305
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:kindred-1526429:8096305"

Learn more about Curse Maven

What's new

1.0.2


Added

  • Hold-to-bond on the Bind button — short press doesn't fire, prevents accidental claims.

Changed

  • Summoning a pet now clears some effects (fire, freeze ticks, fall distance, air). Rescuing a burning pet actually puts it out.
  • Hold progress bar interpolates between server ticks; renders smoothly at high framerates instead of stepping every 50ms.

Fixed

  • Per-player summon cooldowns no longer carry over between worlds in single-player.
  • Several deny messages (no-such-bond, not-loaded, etc.) now render correctly instead of falling back to raw translation keys.

1.0.1


Added

  • Bond allowlist / denylist entity tags (replaces the old cant_bond tag) for controlling which mobs can be bonded.
  • Config option to allow summoning while swimming (allowWaterSummon, default on). Pet spawns at the player's position when no land footprint is available.

Changed

  • Cross-dimension and same-dimension-far summons now route through vanilla's Entity.changeDimension, preserving mod-attached state better. Mods that explicitly opt out of cross-dim transfer are respected — the summon fails cleanly rather than corrupting the entity.
  • Roster screen reflects cap changes (e.g. PMMO level-ups) immediately on open instead of lagging by a sync round-trip.

1.0.0


Initial Release.

Highlights

  • Bond, summon, dismiss, and break system for tameable pets, with a roster screen.
  • Summon keybind, hold-to-confirm gates on summon / dismiss / break.
  • Active pet selection, per-bond rename, manual reordering.
  • PMMO integration: gate bond claims behind a configurable skill, with ALL_OR_NOTHING and LINEAR cap modes.
  • Optional XP-level cost per bond claim.
  • Biome and dimension tags for blocking summons in specific areas.
  • Per-bond and per-player summon cooldowns; revival cooldown for non-permanent deaths.
  • Cross-dimension summon support (configurable).
  • Death handling: permanent or revivable, with pre-drop snapshots so revived pets keep their gear.
  • BondClaimEvent for external mods / datapacks to cancel claims.
  • Configurable max bonds, saddleable-only mode, summon space requirement, walk vs. teleport range.

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