File Details
Final Hope 1.0.4
- R
- Jul 21, 2024
- 20.86 MB
- 91
- 1.16.5
- Forge
File Name
FinalHope1.0.4.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
BIG UPDATE, SORRY IT TOOK SO LONG. SOUND FILES WERE CAUSING PROBLEMS AND THEN I ALMOST LOST THE WHOLE MCREATOR WORKSPACE AGAIN (would've killed myself). you know what...maybe im NOT sorry....
Added Sun Hashira passive: when under 20 health have a 10% chance to gain Yoriichi effect (15 secs) as well as a strength and haste buff for 30 seconds.
Added Moon Hashira passive: when hit have a chance to unleash Demon Blood Moon mode, where you get a big speed boost and the ability to use Kyokokukamusari (Kokushibo's Demon katana) 5 times before it disappears (i recommend NOT having other koku swords in ur inv while using this, it automatically removes it after 30 seconds)
Adjusted Wind Hashira passive: now regen 2 for 50 seconds instead of regen 1, but the cooldown is longer. Instead of weakness that stacks I just decided to make it weakness 6 for 4 seconds.
Beast breathing 1st, 2nd, 3rd, and 4th forms cooldown buffed
Insect Caprice and Compound Eye Hexagon cooldown buffed
Fixed a bug where Blue Spider Lily's "Perfection" buffs were given to regular demons.
Forgot to mention that i added sound effects to some forms/bdas (only akaza and rui for bda rn). Discover them on your own
Changed the way you start off, instead of a GUI you get an item upon spawning in. Right click to get the slayer or demon GUI.
When choosing slayer, if FHChooseBreathonSpawn is true you will get items in your inventory that let you choose your base nichirin breath style.
Demons now get the demon hand claw when they choose demon
Made it so that Upper 3 ability doesn't break certain blocks like bedrock, obby, barriers
Added Wisteria Leaves that give wisteria poison to demons nearby.
Added a "Stress" effect that triggers when you're under a certain amount of HP and if you have the Total Concentration Constant advancement. When under stress you have a chance of unlocking Final Stand level 1.
- There is now a small progression system for Final Stand, after unlocking the first level you will get exp each time you use the ability. Each time you use it there will be a chance to unlock the next level that is based on your exp amount.
Turns out, custom rank potion buffs are kinda obsolete since the swords and maybe some bdas in KNY are directly effected by a "player level" variable (for example the range of certain moves is shorter as a mizunoto, the length of time a move stays cast etc) . I'll be removing the potion buffs but I'll keep the custom ranks in case any servers want to have better control over how players rank-up.

