File Details
keystone_expansion_pufferfish_skills.jar
- R
- Jan 20, 2026
- 64.63 KB
- 121
- 1.21.8
- Forge + 2
File Name
keystone_expansion_pufferfish_skills.jar
Supported Versions
- 1.21.8
Curse Maven Snippet
✅ Version 1.1.6+mc1.21.8 — Changelog
This update was made after many requests about skill trees, XP gains, total level caps, and XP-per-action limits.
The goal is simple: make early-game leveling feel less painfully slow, while keeping the progression challenging and consistent.
Huge thank you for all your messages, downloads, suggestions, and support — it genuinely helps a lot and motivates me to keep pushing the project forward with you. ❤️
Let’s keep building our adventures together. Peace ✌️
⚙️ Update — XP & Progression Rebalance (All Categories)
🎯 Goal
Reduce the overall “too slow” feeling by making leveling smoother without breaking balance.
🧱 Building & Architecture
Progression (XP Required)
- Lv10: -31.9%
- Lv20: -35.8%
- XP/Level cap: -28.9% (4500 → 3200)
XP Gains
- Planks: +25%
- Stone: +20%
- Decor: +20%
- Details: +25%
Estimated Speed
- ~ +91% (≈ 1.91× faster)
⚔️ Combat
Progression (XP Required)
- Lv10: -17.0%
- Lv20: -23.0%
- XP/Level cap: -23.1% (6500 → 5000)
XP Gains
- Kills: +15%
Estimated Speed
- ~ +49% (≈ 1.49× faster)
🛠️ Crafting
Progression (XP Required)
- Lv10: -35.6%
- Lv20: -39.6%
- XP/Level cap: -28.9% (45000 → 32000)
XP Gains
- Crafting: +20%
- Enchanting (per level): +16.7%
- Enchanted Book bonus: +14.3%
Estimated Speed
- ~ +95% (≈ 1.95× faster)
🧭 Exploration
Progression (XP Required)
- Lv10: -27.2%
- Lv20: -30.5%
- XP/Level cap: -26.7% (15000 → 11000)
XP Gains
- Walk / Sprint / Swim / Boat / Elytra / Horse / Falling: +20%
- Jump: +16.7%
Estimated Speed
- ~ +73% (≈ 1.73× faster)
🌾 Farming
Progression (XP Required)
- Lv10: -30.7%
- Lv20: -25.0%
- XP/Level cap: -25.0% (600 → 450)
XP Gains
- Wheat / Carrots / Potatoes / Beetroots: +20%
- Melon / Pumpkin: +20%
- Nether Wart: +20%
- Cocoa: +20%
- Sweet Berries: +20%
- Sugar Cane / Cactus / Bamboo / Kelp: +25%
- Animals bred: +25%
- Fish caught: +25%
- Planting: +30%
Estimated Speed
- ~ +64% (≈ 1.64× faster)
✨ Magic
Progression (XP Required)
- Lv10: -26.4%
- Lv20: -30.2%
- XP/Level cap: -30.0% (60000 → 42000)
XP Gains
- Enchanting: +15.6%
- Healing: +20%
- Potions: +18.2% (Potion cap also +18.2%)
Estimated Speed
- ~ +69% (≈ 1.69× faster)
⛏️ Mining
Progression (XP Required)
- Lv10: -24.8%
- Lv20: -27.8%
- XP/Level cap added: 11000
XP Gains
- Stone / Deepslate: 0% (unchanged)
- Coal / Copper / Iron: +25% (Deepslate: +20%)
- Gold / Redstone / Lapis: +16.7% (Deepslate: +14.3%)
- Diamond / Emerald: +20% (Deepslate: +16.7%)
- Nether Quartz / Nether Gold: +12.5%
- Ancient Debris: +20%
Estimated Speed
- ~ +63% (≈ 1.63× faster — ores)
- ~ +39% (stone-only)
🐾 Taming / Companions
Progression (XP Required)
- Lv10: -23.8%
- Lv20: -27.1%
- (No XP/Level cap)
XP Gains
- Breeding: +25%
- Horse travel: +18.2%
- Boat travel: +15.8%
- Pig travel: +16.7%
- Strider travel: +14.3%
- Minecart travel: +14.3%
Estimated Speed
- ~ +59% (≈ 1.59× faster — travel)
- ~ +72% (≈ 1.72× faster — breeding)
✅ Global Summary
- Progression: ~25–40% less XP required depending on category
- XP gains: +12% to +30% depending on activity
- Overall leveling speed: ~1.5× to ~2.0× faster depending on playstyle
🪓 New Category — Lumberjack (Timber Constellation • 200)
🆕 Added
- New category folder:
/categories/lumberjack/ - Enabled by default:
unlocked_by_default: true
UI
- Title: Lumberjack — Timber Constellation (200)
- Icon: Diamond Axe
- Background: Adventure
⚙️ Progression & XP System
Level Cap
- Level limit: 200
XP Curve
experience_per_level:
min(level ^ 1.66 * 12 + 55, 6500)
- Max XP/level cap: 6500
XP Sources (Block Mining)
- Logs (all overworld types):
amount * 0.28 - Stripped logs:
amount * 0.24 - Nether stems:
amount * 0.32 - Nether hyphae:
amount * 0.30 - Leaves (all types):
amount * 0.06 - Mushrooms / fungus blocks:
amount * 0.20 - Mangrove roots (incl. muddy):
amount * 0.12
🌲 Skill Tree — Ultra Extended
Total Nodes
- 81 skills total
- 1 root node
- 4 keystones
- 36 core-tier nodes (4 lines × 9 tiers)
- 40 support nodes (utility / stats / side progression)
Core Lines (9 tiers each)
- Felling Technique I → IX
- Axe Discipline I → IX
- Trailcraft I → IX
- Heartwood I → IX
Keystones (4)
- Keystone — Timberstorm
- Keystone — Woodcutter
- Keystone — Pathfinder
- Keystone — Forest Guardian
Support Nodes (Side Progression)
- Fortune scaling (wood yield style)
- Axe speed / axe damage scaling
- Armor shred & knockback control
- Luck utility (forest drops feel better)
- Mobility package (movement + fall mitigation)
- Defensive package (armor / HP / resistance)
- Sustain package (healing / regen)
- Forest utility nodes (leaves/mushrooms/roots themed)
🔧 Technical / Gameplay Changes
Pufferfish Skills — Attribute Update
- Lumberjack:
puffish_skills:increase_stat→puffish_skills:break_block
🧱 Building XP Rules Updated
- Planks: 1 XP per placed block
- Stone / Bricks / Deepslate / Blackstone: 2 XP per placed block
- Decor (glass, torches, lanterns, etc.): 2 XP per placed block
- Details (slabs, stairs, fences, trapdoors): 2 XP per placed block
🧭 Exploration XP Logic Updated (Threshold-Based)
Exploration now grants XP in steps, based on total stat value (get_stat_value) and a floor() threshold calculation.
With this fix, you earn roughly:
- Walk: 1 XP every ~10 blocks
- Sprint: 1 XP every ~7 blocks
- Swim: 1 XP every ~6–7 blocks
- Boat: 1 XP every ~9 blocks
- Elytra (Aviate): 1 XP every ~6 blocks
- Horse: 1 XP every ~7–8 blocks
- Falling: 1 XP every ~24 blocks fallen
- Jumps: 1 XP every ~7 jumps