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Kaleidio's Guns

Got guns? Get creative! World-interacting and vanilla-balanced gun mod

File Details

Kaleidio's Guns - 1.18.0

  • R
  • Jul 18, 2025
  • 480.02 KB
  • 62
  • 1.16.5
  • Forge

File Name

KaleidiosGuns-1.16.5-1.18.0.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:kaleidios-guns-599326:6784514")
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Note, this patch was only released as I was unhappy with the state of the mod on my portfolio.  A 2.0 rewrite is still expected, but low priority as I focus on projects that will get my job search in a better state.

IMPORTANT CHANGES:

Crystal Gun has been removed (pending design changes in 2.0)

Laser Gun now applies Blindness on headshot

Basic potions from the Potion Cannon don't explode, but instead splash and linger.

The Showman Handgun is now a three round burst weapon.

The Rocket Launcher now grows its explosion on direct hit with an entity, and disables any shields on it.

The Blunderbuss now does 0.5 damage where its bullets hit tiles in a three block radius, per bullet.

The Laser Gun gives no knockback (a feature to be implemented in all laser like weapons in the future).

 

REBALANCES:

The Laser Gun now does less damage in trade for its absurdly accurate and fast projectile trace

Nerfed Pistol accuracy and fire rate.

The Showman Handgun damage has been nerfed.

The spread increase and default spread of the Revolver and Shadow Magnum have been increased.

The durability of all Launchers has been rebalanced in accordance to the fact they require Iron Bullets to fire.

Rebalanced the spread division of Bullseye.

Increased the cost of all Launcher class weapons.

The Double Barrel Shotgun's damage and spread have been nerfed.

Dragon's Breath is no longer required to trade for the Cleric Cartridge.

The Cleric Cartridge now consumes 20 xp points per ammo, rather than an entire level.

The Shadow Magnum's base damage has been buffed.

The fire rate for spamming Revolvers and Shadow Magnums has been buffed.

 

BUG FIXES: (a lot of these were around a long time, very sorry about that)

Fixed the missing Potion Cannon recipe.  It's now available in survival.

Fixed lingering potions still being broken.

Corrected the name of the Wither Launcher's burst mechanic in the tooltip.

Bullets that are stopped are deleted from the world much faster.

Fixed dual weilding of the same weapon.  Which hand the player fires next is now swapped by force.

Fixed gatling weapons not dual weilding nicely.