jumpermod-0.1.42.jar
Curse Maven Snippet
What's new
Jumper 0.1.42
Added
- Breathing exercise: press
Cto focus on your breath. Hold sneak to breathe in, release to breathe out slowly. Slow, regular cycles bring the sensory fatigue down faster (rushed cycles do nothing, too many in a minute lose their effect). Other players nearby hear your breaths. - Gift Syringe: a rare serum that awakens the gift when injected (hold right click). Its recipe is extremely hard: 2 echo shards, a nether star, a totem of undying, a netherite block, a dragon's breath, 2 enchanted golden apples and a heart of the sea.
- Arrival impact: every jump now ends with a flash and a short camera shake, stronger for longer jumps. Long jumps (64+ blocks) begin with a held breath: the world goes quiet for a moment, then the main sound lands with the impact.
- Mastery milestones: reaching the notebook level and mastery 10, 20, 30 and 40 now plays a dedicated moment (title, line of text, deep pulse, long heartbeat).
- Departure and arrival styles: 6 looks for each (shockwave, implosion, flash, subtle, spiral, pulse / shockwave, impact, vortex, subtle, flare, cascade). The style you pick is what every player sees when you jump.
- Jump feel option (from mastery 20): jumps can follow your mastery, always stay discreet, or always stay raw like a beginner's.
- Blocks vibrate around your arrival point for a moment (visual only, nothing is broken). Server option:
blockVibration. - Wildlife reacts more: the reaction reaches further after a long jump, animals and villagers flee faster, and hostile creatures lose track of their target.
- 9 new explosion sounds spread over the near, far and very far layers (also available in the settings sound player).
- Tiredness is visible: from 80 % fatigue your body trembles, seen in third person and by other players.
- The screen now trembles slightly during a fall that follows a jump.
- New fatigue bar: real textured gauge with a golden frame, a gradient that goes from cyan to red, and a red glow near the limit.
Changed
- Settings menu redone in three pages: Interface, Effects and Sounds.
- The heartbeat stops almost immediately when you land.
- The arrival shockwave on the ground is wider and stronger.
Fixed
- A shockwave no longer appears in the middle of your screen when another player enters the trance beside or behind you.
- The body no longer comes out of the departure effect halfway while running (it shrank in two steps).
- In steep falls, the player no longer faces the camera when seen from behind in third person.
This mod has no additional files

