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Jumper: Awakening

Awaken a rare genetic gift: enter a trance, pick a destination by sight or from your notebook, and jump through the world.
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jumpermod-0.1.42.jar

File namejumpermod-0.1.42.jar
Uploader
mcdoman_mcdoman_
Uploaded
Nov 8, 2026
Downloads
8
Size
2.6 MB
Mod Loaders
Forge
File ID
9507417
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:jumper-awakening-1788684:9507417")

Learn more about Curse Maven

What's new

Jumper 0.1.42

Added

  • Breathing exercise: press C to focus on your breath. Hold sneak to breathe in, release to breathe out slowly. Slow, regular cycles bring the sensory fatigue down faster (rushed cycles do nothing, too many in a minute lose their effect). Other players nearby hear your breaths.
  • Gift Syringe: a rare serum that awakens the gift when injected (hold right click). Its recipe is extremely hard: 2 echo shards, a nether star, a totem of undying, a netherite block, a dragon's breath, 2 enchanted golden apples and a heart of the sea.
  • Arrival impact: every jump now ends with a flash and a short camera shake, stronger for longer jumps. Long jumps (64+ blocks) begin with a held breath: the world goes quiet for a moment, then the main sound lands with the impact.
  • Mastery milestones: reaching the notebook level and mastery 10, 20, 30 and 40 now plays a dedicated moment (title, line of text, deep pulse, long heartbeat).
  • Departure and arrival styles: 6 looks for each (shockwave, implosion, flash, subtle, spiral, pulse / shockwave, impact, vortex, subtle, flare, cascade). The style you pick is what every player sees when you jump.
  • Jump feel option (from mastery 20): jumps can follow your mastery, always stay discreet, or always stay raw like a beginner's.
  • Blocks vibrate around your arrival point for a moment (visual only, nothing is broken). Server option: blockVibration.
  • Wildlife reacts more: the reaction reaches further after a long jump, animals and villagers flee faster, and hostile creatures lose track of their target.
  • 9 new explosion sounds spread over the near, far and very far layers (also available in the settings sound player).
  • Tiredness is visible: from 80 % fatigue your body trembles, seen in third person and by other players.
  • The screen now trembles slightly during a fall that follows a jump.
  • New fatigue bar: real textured gauge with a golden frame, a gradient that goes from cyan to red, and a red glow near the limit.

Changed

  • Settings menu redone in three pages: Interface, Effects and Sounds.
  • The heartbeat stops almost immediately when you land.
  • The arrival shockwave on the ground is wider and stronger.

Fixed

  • A shockwave no longer appears in the middle of your screen when another player enters the trance beside or behind you.
  • The body no longer comes out of the departure effect halfway while running (it shrank in two steps).
  • In steep falls, the player no longer faces the camera when seen from behind in third person.

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