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An multiplayer addon for Jujutsu Craft that recreates the Culling Game, trapping players in colonies where they must earn to survive.

Description

Welcome to the Culling Game

"An unprecedented act of jujutsu terrorism has begun."

Jujutsu Craft: The Culling Game is a comprehensive multiplayer add-on for Orca's Jujutsu Craft (Sorcery Fight) mod. Designed for servers and roleplay worlds, this expansion faithfully recreates the deadly Culling Game arc from Jujutsu Kaisen, introducing a ruthless, system-driven death game where players must kill to earn points, survive inactivity timers, and alter the very rules of the world.

Core Features & Mechanics

Procedural Colony Generation Upon a server administrator triggering the /culling start command, massive, impenetrable black barriers are procedurally generated across your Minecraft world.

  • The generation algorithm automatically scans the world to avoid oceans and water bodies.
  • Players entering a colony are scattered: clicking the barrier drops you from the sky into one of 9 predetermined spawn points inside the arena, preventing spawn-camping and forcing immediate adaptation.

The Kogane Interface & Scoring System Once inside a colony, your participation is declared. You will earn points by killing Jujutsu Sorcerers, Curse Users, and Cursed Spirits (integrated directly with Jujutsu Craft's entity data).

  • Access your personal Kogane via a dedicated keybind to view your current points and interact with the Game Master system.

Dynamic Rule Forging Information is power, and points are your currency. By accumulating 100 points, players can access the Kogane GUI to permanently add new rules to the server for all participants:

  • Rule 9 (Player Info): Unlocks a server-wide radar GUI showing the names, points, and current colony locations of all active participants.
  • Rule 10 (Point Transfer): Allows players to trade points with one another to save allies from the death penalty.
  • Rule 11 (Substitution): Spend 100 points to safely exit the Culling Game by forcing an outside player to take your place via a randomized sky-drop teleportation.
  • Rule 12 (Border Crossing): Disables the barrier's collision, allowing free movement between the inside and outside of the colonies.

Rule 8: The 19-Day Death Penalty Complacency means death. If a participant's score remains unchanged for 19 in-game days (456,000 ticks), they will be subjected to "Cursed Technique Removal," resulting in immediate, unavoidable execution by the system.

The Heavenly Restriction Exception (Toji / Maki) True to the manga's lore, the Culling Game relies on Cursed Energy to track players. If a player possesses a complete Heavenly Restriction, the system treats them as an inanimate object.

  • Total Immunity: Heavenly Restricted players can walk straight through the colony barriers as if they were air.
  • The Ghost: They cannot be registered as participants, cannot summon a Kogane, are invisible to the Rule 9 radar, and are completely immune to the 19-day death penalty.

🌟 NEW IN v1.1: The Culling Game UHC (Hidden Identity Mode)

Experience the Culling Game like never before with the new automated UHC mode! Blending battle royale survival with social deduction (Werewolves style), this mode forces players to survive, deceive, and eliminate rival factions.

  • Soul Incarnation: Upon starting the UHC, players are stripped of their gear and randomly assigned the "soul" of a Jujutsu Kaisen character (from Gojo to Kenjaku). You inherit their Cursed Technique, stats, and specific starting items.
  • The Sky Drop: The slaughter begins with players trapped in glass cages 200 blocks above the procedural colonies. After a tense countdown, the glass shatters, giving players a brief slow-falling effect as they dive into the unknown.
  • Proximity Chat & True Anonymity: Global chat, death messages, and advancements are completely disabled by the system. You can only communicate with players within a 50-block radius. Trust no one.
  • Social Deduction & Team Guessing: Identities are completely hidden. Use the public /guess command to deduce a player's true character and faction (Yuji's Team, Zenin Clan, Cursed Spirits, Kenjaku's Faction, or Solo).
  • Dynamic Visual Reveals: If you make a deduction—or if you spawn alongside your true allies—their NameTag and Tab list name will magically update only on your screen to reveal their Character Name and Team Color.
  • Permadeath & Spectator Mode: Death is final. Dead players drop their loot, become Spectators, and are instantly erased from the Kogane radar. Anyone joining the server after the game has started is automatically put into Spectator mode.
  • Automated Win Conditions: The Game Master system constantly monitors the living. Once only one allied faction (or one Solo player) remains, the game announces the victors, plays a triumphant fanfare, and automatically dispels the colony barriers!

Server Configuration

Built with server owners in mind, the mod includes a robust .toml configuration file allowing you to fully customize the Culling Game before it begins:

  • Define the exact number of Colonies to generate.
  • Set the radius of the barriers (from small arenas to massive 10,000-block warzones).
  • Customize the names of each Colony (e.g., "Tokyo No. 1", "Sendai", "Sakurajima").
  • Confine the procedural generation within a specific maximum coordinate range.

Requirements: This mod requires GeckoLib, Player Animator, and the original Jujutsu Craft mod to function.