Judgement Day

Turns your Minecraft world into a decaying, apocalyptic wasteland that evolves every day.

File Details

judgementday-1.1.0.jar

  • R
  • Oct 26, 2025
  • 70.30 KB
  • 42
  • 1.20.1
  • Forge

File Name

judgementday-1.1.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:judgement-day-1370871:7151684")
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v1.1.0

Minor Version Increment

This release introduces new features, performance optimizations, and critical bug fixes.

Major Changes

  • Improved efficiency in the damage handler, reducing redundant checks and optimizing entity loops.
  • Refined behavior of the startBeforeApocalypse configuration for more predictable world transitions.
  • Optimized chunk processing, minimizing light updates and redundant transformations.
  • Added an on-screen apocalypse day counter that dynamically changes color as the end approaches.
  • Fixed a critical issue in the ApocalypseChunkGenerator injection process, ensuring correct initialization.
  • Resolved the "distant chunk apocalyptization" bug, preventing late destruction of already explored areas.

Technical Notes

  • The ApocalypseDamageHandler now uses smarter batching for entities and heat updates.
  • The apocalypse phase logic now correctly respects the startBeforeApocalypse flag at world start.
  • Generator.processChunk() performs fewer redundant passes and uses better caching for water/ash transformations.
  • A lightweight HUD overlay now renders the apocalypse timer with a smooth color transition from green to red.
  • The ServerLevel mixin now safely injects or skips the custom generator based on the apocalypse state.
  • Added internal chunk-finalization markers to prevent unnecessary reprocessing of distant or completed areas.