File Details
judgementday-1.1.0.jar
- R
- Oct 26, 2025
- 70.30 KB
- 42
- 1.20.1
- Forge
File Name
judgementday-1.1.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
v1.1.0
Minor Version Increment
This release introduces new features, performance optimizations, and critical bug fixes.
Major Changes
- Improved efficiency in the damage handler, reducing redundant checks and optimizing entity loops.
- Refined behavior of the
startBeforeApocalypseconfiguration for more predictable world transitions. - Optimized chunk processing, minimizing light updates and redundant transformations.
- Added an on-screen apocalypse day counter that dynamically changes color as the end approaches.
- Fixed a critical issue in the
ApocalypseChunkGeneratorinjection process, ensuring correct initialization. - Resolved the "distant chunk apocalyptization" bug, preventing late destruction of already explored areas.
Technical Notes
- The
ApocalypseDamageHandlernow uses smarter batching for entities and heat updates. - The apocalypse phase logic now correctly respects the
startBeforeApocalypseflag at world start. Generator.processChunk()performs fewer redundant passes and uses better caching for water/ash transformations.- A lightweight HUD overlay now renders the apocalypse timer with a smooth color transition from green to red.
- The
ServerLevelmixin now safely injects or skips the custom generator based on the apocalypse state. - Added internal chunk-finalization markers to prevent unnecessary reprocessing of distant or completed areas.