Description
JoinQueue
Versions: NeoForge 1.21.1 & 1.21.8
Prevents server crashes and TPS drops caused by many players joining at the same time (e.g., after a restart or during events). The mod puts connecting players into a waiting line during the Configuration Phase, preventing the Main Thread from overloading.
Features
- Activation: The queue starts when the player count reaches a threshold (default: 20), when TPS drops below 8.0, or during a grace period after server start.
- TPS Check: Players are only let in when the server is stable (TPS ≥ 15.0). The queue pauses automatically during heavy lag.
- Manual Control: Admins can use
/joinqueue pauseand/joinqueue resumeto stop or start the login process manually. - Priority & Bypass:
- Staff members bypass the queue entirely.
- VIP players are moved to the front of the queue.
- Async Chunk Loading: Loads spawn chunks on background threads before a player joins to prevent main thread freezes.
- Queue Screen: Shows players their current position in line.
Commands
All settings are saved automatically and take effect immediately.
| Command | Description |
|---|---|
/joinqueue status |
Shows TPS, queue size, and current status. |
/joinqueue pause |
Pauses the queue. |
/joinqueue resume |
Resumes the queue. |
/joinqueue list |
Lists all players currently waiting. |
/joinqueue vip <add/remove/list> |
Manages the VIP list. |
/joinqueue staff <add/remove/list> |
Manages the Staff list. |
Technical Details
- Uses
ConcurrentLinkedDequeandAtomicIntegerfor thread-safe performance. - TPS is measured via a rolling 40-tick ring buffer using
nanoTime. - Required on both server and client.


