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Joinqueue

Async Join Queue for NeoForge 1.21.1/1.21.8. Prevents crashes and TPS drops during mass logins by holding players in a thread-safe queue. Admits players at a stable rate. Features a custom position screen. Required on both server and client.

File Details

Joinqueue 1.21.1 hotfix

  • R
  • May 11, 2026
  • 45.55 KB
  • 186
  • 1.21.1
  • NeoForge

File Name

joinqueue_1.21.1_hotfix.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:joinqueue-1480521:8074748"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Bug Fixes

  • Fixed a critical bug where players would get stuck in the queue indefinitely and never be released
  • Fixed the server-side keep-alive timeout causing players to be silently disconnected while waiting in the queue (extended from 15s to 2 minutes)
  • Fixed the queue not progressing on Arclight hybrid servers due to NeoForge chunk futures hanging indefinitely in the Bukkit bridge
  • Fixed a race condition where the queue position display could become out of sync after a player disconnects
  • Fixed players bypassing the queue entirely when the server was at vanilla player capacity (they now queue correctly)
  • Fixed the config file crashing the server on load if it contained an incompatible format from a previous version