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JNL economics

an economy mod for yours servers

File Details

jnl_economics-1.3.0-forge-1.20.1.jar

  • R
  • Jul 14, 2025
  • 866.52 KB
  • 16
  • 1.20.1
  • Forge

File Name

jnl_economics-1.3.0-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:jnl-economics-1246660:6769225")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

ADDED :

Blocks :

  • battery
  • big battery
  • crusher

Items :

  • wrench
  • NCVI (blank, up, up+, down, down-)
  • battery component
  • machine fragment
  • energetic fragment
  • energetic ingot

Gamerule :

  • moneyconverteractive [default:false] [boolean] "allow the players to get the money converter item for switch JN to remes"
  • allowNCVIUsage [defaut:true] [boolean] "allow players to use numeri-coin value influencer (ncvi)"

MODIFIED :

Blocks :

  • all texture for block who will use elecric system (FE)
  • trading machine GUIs, (we can now pickup all JN coins value from bank in page 1, we can get a coin converter in page 2, and we can use the ncvi item directly in page 2)
  • wires blocks functionnement (three form, new facing for more logic, can be switch with the wrench in top to bottom or bottom to top or side to side)

Crafts :

  • illegal currency coin mould

Traductions :

  • corrected some translation error for the FR_fr

Creative Tabs :

  • reducted number of tabs (now 4)
  • deleted the tabs for coins specific to certains mod and added a new one who store all