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JMOD - The JavaScript MOD Loader

JMOD provides an API to write simple mods in JavaScript and takes care of loading them

File Details

JMOD for 1.7.10 v1.4.0 RC1

  • B
  • Mar 16, 2017
  • 270.07 KB
  • 327
  • 1.7.10

File Name

jmod-1.7.10-1.4.0RC1.jar

Supported Versions

  • 1.7.10

- Implemented Basic and "Dynamic" blocks
- Implemented support for RotaryCraft SurrogateBedrock on Dynamic Blocks
- Implemented support for ReactorCrafy NeutronShield on Dynamic Blocks
- Implemented support for Redstone Power on Dynamic Blocks
- Implemented first step of the EventSystem
- Introduction of ISettingsReceiver and ISettingsProcessor, part of the syntax rewrite
- Implemented Plugin System
- JMOD is now DEPENDENCY FREE (but the plugins ofc are not)
- Implemented ASM Transformer loading from plugins
- revamped internal mod configuration (to allow plugins to add their own config)
- Implemented several hooks into plugins to perform specific actions (like patch tools, determine the repair value of a tool, etc) on their own merit
- Implemented FuelHandler for JMOD (needs some more work to compensate for MC(F)s wonky burnTime code )
- jmods can now contain plugin code and vice versa
- The Discoverer now also follows symbolic links. Penguins rejoice!
- Adjusted execution priorities to make sure Fluids are created before items (like buckets)
- Implemented generic buckets (CoreBucket)
- R.I.P. ItemWoodenBucket
- CoreBuckets now work with IFLuidHandler TileEntities
- Now uses MCF'S EventBus to let Plugins do their jobs
- Items can now have a "container" and decide leave their container in the crafting grid after crafting
- Items can now contain them"self" to allow for "crafting tools" like HarvestCraft does a lot of
- Introduced the Action "SetItemProperties" to adjust the values: stackSize, container and durability
- stringToItemStackOrFirstOreDict now supports oredictvalues with a stacksize modifier (for example "ingotCopper@16")