JJSK Addon [Itadori Modulo BUFF & REWORK]

A dedicated addon that provides an Itadori Modulo buff & rework for the JJSK mod.

File Details

JJSK-Addon-1.1.0.jar

  • R
  • Jun 27, 2026
  • 48.01 KB
  • 292
  • 1.20.1
  • Forge

File Name

JJSK-Addon-1.1.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:jjsk-addon-itadori-modulo-buff-1580103:8330376")
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#JJSK-Addon v1.1.0 - Changelog

 

🔥 MASSIVE UPDATE & COMBAT OVERHAUL 🔥

 

### 🔄 Changed & Improved / ### 🌟 Added Features

1. Itadori (Modulo) NPC Combat AI Massive Overhaul

 

  * Drastically upgraded the combat intelligence and tactical decision-making logic of the Itadori (Modulo) NPC. He is now significantly smarter in battle.

  * To balance his newly advanced combat AI, his overall raw damage has been scaled down.

  * Note: The AI logic was completely rebuilt from scratch with too many individual changes to list. Instead of reading a text explanation, it is highly recommended to spawn them and watch NPC vs NPC battles to experience the massive difference yourself!

 

2. Itadori (Modulo) Player Technique Balance & Reworks

  [1] Normal & Charged Dismantle Nerf

  * Changed the Cursed Energy cost to 1000 and slightly increased the cooldown. This was done to prevent spamming the buffed Full-Charged Dismantle. (Note: Rapid-fire/Shift-key Dismantle remains completely unchanged).

 

  [2] Deep Concentration Mechanic Rework

  * The standalone "Deep Concentration" technique has been removed upon awakening. Instead, the Deep Concentration effect has been integrated into combat flow: landing a Black Flash combo skill now grants a 15-second Deep Concentration buff. Furthermore, if you land a Black Flash via normal basic attack combos while this buff is active, the duration extends by 5 seconds.

 

  [3] Divine Flame "Open" Restructured

  * Divine Flame can no longer be cast freely at any time. Bound by a strict "Binding Vow" (accurate to the original JJK lore), it can now only be activated once per Domain Expansion.

 

- Overall Power Level Adjustment

  * After thoroughly reworking the Itadori (Modulo) mechanics, the overall kit felt slightly overtuned. To maintain a balanced gameplay loop, the power level has been adjusted down to 38 (previously 42).

 

- Open Barrier Domain Logic (Itadori Modulo Player Only)

  * Itadori (Modulo) players will now uniquely deploy an Open Barrier Domain by default, just like Sukuna. 

  * If you prefer the classic layout, you can still seamlessly switch to a Closed Barrier Domain by using Shift + Domain.

 

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### Developer Comment

"Blindly buffing everything without conditions previously made the mod feel too much like a 'cheat mode,' which left the gameplay feeling a bit unsatisfying for me. 

 

By introducing restrictions based on 'Binding Vows'—much like Sukuna's restrictions in the original series—and making the player work around tactical limitations to achieve peak power, the combat loop has become significantly more engaging, dynamic, and dramatic to play (at least in my personal opinion). I hope you guys enjoy the new tactical depth!"