jjsh-2.9.jar
Curse Maven Snippet
What's new
Raid Remake — Story & Cinematics Update
Raids now follow the story more closely, with seven story cinematics, rebuilt environments, and revised progression.
Story & Progression
- Reworked stage progression around the order of story events.
- Separated the cinema investigation from Junpei’s school encounter.
- Adjusted early raid difficulty for players around Semi-Grade 2 to Grade 2.
Seven Story Cinematics
- Malevolent Shrine — Sukuna takes over and defeats the Finger Bearer.
- Ratio Technique — Nanami severs Mahito’s arm, forcing him to retreat.
- Junpei’s Transformation — Yuji pleads for help while Mahito and Sukuna laugh.
- Sukuna’s Warning — Mahito touches Sukuna’s soul and suffers the consequences.
- Hollow Purple — Gojo launches a long-range attack against Hanami.
- Chimera Shadow Garden — Megumi unleashes his domain against the Finger Bearer.
- Resonance / Black Flash — Nobara stops Eso’s escape, allowing Yuji to land the finishing blow.
Story cinematics 8–12 are temporarily disabled while further work continues.
Maps & Architecture
- Unified gameplay maps with their cinematic environments.
- Updated the school gym and playground to match their cinematic sets.
- Removed misplaced trees and vegetation from interiors and unsuitable locations.
- Rebuilt 17 later-stage environments from Hidden Inventory onward.
- Improved buildings, stations, interiors, forests, docks, and battlefields.
- Corrected water boundaries and indoor return positions.
- Added raid-specific lighting without changing the shared server time.
Cinematic HP Triggers
| Cinematic | Boss HP |
|---|---|
| 1 | 50% |
| 2 | 70% |
| 3 | Finishing blow |
| 4 | 50% |
| 5 | 50% |
| 6 | 30% |
| 7 | Finishing blow |
Update both the server and all clients to the same mod version. Restart already-running raids to load the revised maps.
This mod has no additional files

