JJKU-Next gen beta 9.2.2.jar
Curse Maven Snippet
What's new
New in beta 9.2.2
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Upgrade page: hover Health, Speed, Cursed Energy, Armor or Damage. You see your value, the cap and how many upgrades are left.
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Admins can raise the upgrade caps and players see the new cap at once: Health with
jjkuHPCapup to 1024, Cursed Energy withjjkuCursedEnergyCap, Speed, Armor (up to 30) and Damage in/jjkugamechange, group Upgrades. -
Rare Sukuna Fingers on: Yuji users get a clan bonus on the first finger. Itadori clan +5 percent, Sukuna clan +10 percent. Megumi users get no clan bonus. Hover the finger to see the numbers. Admins change them in
/jjkugamechange, group Sukuna Fingers. -
Admins: every gamerule in
/jjkuserverchangeexplains itself when you hover it. A gold line shows which rules quests need. -
/jjkuserverchangealso hasjjkuRareSukunaFingers,jjkuDailyQuests,jjkuHealerHealsEnemiesand the JJC rulesjujutsuGainFameandjujutsuPVP.
Changed
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Fame level: up to level 20 your grade decides. Above 20 every level needs 100,000 Fame.
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The Cursed Energy cap counts only CE you bought with SP. CE from your level does not count.
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jjkuEnableSukunaPVPis on by default, so/jjkuVeilAccessworks. -
HP cap: on the first start with this version, a saved
jjkuHPCapabove 300 is set to 300 once. After that admins can raise it up to 1024.
Fixed
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Damage upgrades above 25 work when admins raise the Damage cap.
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Many gamerule texts in
/jjkuserverchangewere wrong and are fixed. For examplejjkuPowerCapgives a minimum Power and is not a cap.
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