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JJKU-Next Gen

Community fork of JJKU - Jujutsu Kaisen mod with custom abilities, techniques, and cursed energy system
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JJKU-Next gen beta 9.2.1.jar

File nameJJKU-Next gen beta 9.2.1.jar
Uploader
PandaPowerPandaPower
Uploaded
Oct 16, 2026
Downloads
38
Size
888.6 MB
Mod Loaders
Forge
File ID
9207950
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:jjku-next-gen-1454330:9207950")

Learn more about Curse Maven

What's new

New in beta 9.2.1

  • Story quests 9, 10 and 11: summon Jogo, Sukuna or Culling Game players with a button under the quest card.

  • The summoned enemies of story quests 5, 8, 9, 10 and 11 are the JujutsuCraft mobs.

  • No Domain yet? A Simple Domain counts for the Domain goals of story quests 7, 24 and 28.

  • The Extension stays after a Rebirth.

  • A chat message tells you when a story quest is done.

Changed

  • Legendary techniques: Sukuna, Gojo, Yuta, Mahoraga, Megumi, Yuji, Maki and Dabura Karaba. Jogo and Tsukumo are Rare now.

  • The Mythic Cursed Technique Changer gives one of these 8 Legendary techniques.

  • Older worlds keep their saved roll rates. Admins open /jjkuserverchange, CT Rate tab, press Reset Tab and then Save.

  • Story quest 2: you hand in the Sukuna Finger with the button. You do not eat it any more.

Fixed

  • Domain quests count every real Domain start. Before, only the hidden wheel counted.

  • Black Flash quests count every real Black Flash, also for Maki and Toji. This also fixes Gojo Trial 3 and Strongest of Today.

  • Story quest 13 works for Heavenly Restriction players.

  • Two Curse User players can hit each other with techniques, moves and domains.

  • Cursed Spirit players now get Brain Damage from Reverse Burnout like every other race.

  • Sukuna mobs use the JujutsuCraft Dismantle and Cleave again.

  • The Technique, Clan and Trait buttons in /jjkuchangeplayerstats were fixed for servers.

  • Kusakabe no longer fills the server log with test lines. Fewer log lines in general.

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