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JJKU-Next Gen

Community fork of JJKU - Jujutsu Kaisen mod with custom abilities, techniques, and cursed energy system
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JJKU-Next gen beta 9.1.jar

File nameJJKU-Next gen beta 9.1.jar
Uploader
PandaPowerPandaPower
Uploaded
Oct 15, 2026
Downloads
31
Size
888.5 MB
Mod Loaders
Forge
File ID
9189872
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:jjku-next-gen-1454330:9189872")

Learn more about Curse Maven

What's new

New systems

  • New name: JJKU-Next gen, version beta 9.1. It needs JujutsuCraft ver51.

  • Rebirth now goes up to 7, with ranks above Special Grade.

  • 28 Story quests with Summon and Hand in buttons.

  • DOMAIN tab with Call Gojo, Switch Domain Type and Domain Mastery.

  • HP bar instead of hearts. Max health is 300.

  • Guilds with ranks, 14 rights, chunk claims, alliances and wars.

  • /jjkustats and /jjkustatsbase work for every player.

  • Water Walking from Grade 1 (Upgrade tab, Second Page).

  • Admins can restore player inventories (20 backups per player).

New for techniques

  • Modulo Yuji (CT 999): 1 in 1,000,000 per roll, or finish the Strongest of Today questline.

  • Planks (CT 948), a technique only admins can give.

  • Takako Uro: Thin Ice Breaker works. The Uro Extension comes later.

  • Dabura Karaba from JJC ver51 can be rolled.

  • Kusakabe Extension: teleport barrage. Without the Extension it stays one strong hit.

  • Geto Extension: absorb almost any mob you kill (needs a gamerule).

  • Megumi can use the Mahoraga wheel.

Changed

  • Fame: at most 1,000 per kill, none from players, 50 percent inside your own Domain.

  • Shop: only Scrolls are sold now.

  • Vessel One trait is work in progress. Nobody can get it right now.

Removed

  • The Awakening system, its key and its window.

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