File Details
jjknpcbuff-3.0.0.jar
- R
- Mar 11, 2026
- 73.79 KB
- 31
- 1.20.1
- Forge
File Name
jjknpcbuff-3.0.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
New Systems
⏱ Time-Based Scaling (wip)
Enemies gradually become stronger the longer your world has been active. There is a configurable grace period (7 days by default) where nothing changes. After that, enemy buffs slowly begin to scale, eventually reaching a configurable maximum multiplier (3× by default) over a set number of days (100 by default).
👥 Pack Bonus (wip)
Cursed spirits become more dangerous when they appear in groups. If multiple spirits of the same grade spawn near each other, they receive bonus Strength effects: Strength I with 2 nearby, Strength II with 3, and Strength III with 4 or more. Packs can also optionally gain Speed I and a Glowing effect.
⚔ Revenge Escalation (wip)
Repeatedly killing the same type of enemy will make them fight back harder. Once you pass a configurable kill threshold, every additional kill slightly increases the buff multiplier for that enemy type. This increase is capped at a configurable maximum, but it means that farming the same enemies over and over will eventually make future encounters with them more dangerous.
Reworked the Gui.
Only one player's GUI changes take effect. If two OPs open the GUI at the same time and both hit Save, whoever saves last wins and silently overwrites the other.

