Jabba

Jabba (Just Another Better Barrel Attempt) is focused on providing an affordable mass storage block.

File Details

Jabba_1.1.3_1.7.2.jar

  • R
  • Apr 17, 2014
  • 521.62 KB
  • 12.4K
  • 1.7.2

File Name

Jabba_1.1.3_1.7.2.jar

Supported Versions

  • 1.7.2

v1.1.3

  • Removed the "block" prefix from automatic ore dictionary conversion
  • Tweaked tooltips of core upgrades vs structural upgrades to make them clearer
  • Added config option to change the item used for structural upgrade recipes, default is fence
  • Added config option to override specific tier colors
  • Added config option to specify stack size for base barrel and the storage upgrade, default is 64
  • Network Optimization: Content and Ghost packets should now only send when needed
  • Network Optimization: Added a packet limiter to send updates every ''packetLimiterDelay'' ms (config option, default to 500 ms).
  • Added safety checking for the Barrel Renderer
  • [MC 1.7 only] Fixed Anisotropic filtering
  • Fixed rare translucent texture issue
  • DSU interface fixed, should resolve issues with AE and LP

v1.1.2c

Bugfixes

  • [Taelnia] Fixed a texture bug relating to mods extending Jabba
  • [Taelnia] Now forcing all barrel textures to be opaque. (No more ghost blocks)
  • [Taelnia] Minor network optimization
  • [Taelnia] Added a log error in a rare case of worlds not loading due to barrels
  • [Taelnia] Minor misc bug fixes/cleanup

v1.1.2b

Bugfixes

  • [Taelnia] Fixed memory problems during texture creation

v1.1.2a

Bugfixes

  • Fixed a prb with dynamic texture creation on items with ID > 4096

v1.1.2

Bugfixes

  • Fixed side prb with hopper upgrades.
  • Hopper upgrade will now properly call onInventoryChanged.
  • Internal handling of external calls to onInventoryChanged properly done. Should fix the sync prbs.
  • Fixed a dolly problem with barrels leading to orphan TEs.
  • Fixed item dup when barrels are moved by other external agents.
  • Backup Jabba file data will be use in case of main file failure.

Features

  • Structural upgrade items will now display the material defined in config.
  • Structural upgrade items will have a color related to the material defined in config.
  • Upgraded barerls will have a color related to the material defined in config.
  • Maximum tier is now 18, defined in config.
  • More Quality Of Life storage upgrades to account for the higher tiers.
  • Included handling for Adventure & Creative modes.
  • A creative core upgrade is now available (but not craftable). Turns a barrel into an infinite source of material.

v1.1.1a

  • Added packet limiter to prevent network flood when interacting with some automation mods.

v1.1.1

For this release, I would like to thanks Taelnia for making all those additions. He did an amazing job at providing code and sorting out some of my own mess.

  • Jabba now has its own creative tab ! One place for everything and everything at its place.
  • Tooltips will show a small localizable description of the upgrades.
  • All strings are now localized
  • Void core upgrade : It will make the barrel accept things even full, but send them to oblivion when they enter it. It is a restrictive upgrade on the BSpace linking process (both barrels need it, can't add it/remove it post linking).
  • Quality of Life storage upgrades : Those are storage upgrades put together to make it easier to upgrade large barrels. Shapeless crafting, 3 of the previous tier.
  • The ender chest required for the BSpace upgrade is now handled by OreDict under the name "transdimBlock". If you are a modpack maker and want to add more recipes, just register your blocks under this handle !

v1.1.0d

  • Solved scaling problem saturating IOs on large servers with lot of barrels.
  • Fixed crash on death on hardcore SSP
  • Bottle'o'enchanting will look like water bottles to remove the glint effect. This is a temporary fix. A more solid solution will be put together in the next update.

v1.1.0c

  • Fixed race condition over the state file in SSP.
  • Fixed crash when removing a BSpace interface before a sync is completed.
  • Added OreDict caching to make automatic OreDict conversion way faster.

v1.1.0b

  • Fixed hopper missing check for stack size when inserting in a ISidedInventory
  • Fixed a recipe problem with LP autocrafting tables
  • Added german localization (thx to Vexatos !)

v1.1.0a

  • Fixed small bug with structural recipes

v1.1.0

  • Localization.
  • Optimization of the network code to minimize the amount of sent data.
  • Stacks should drop properly from barrels when hit with a low angle.
  • Unless they have a hopper core upgrade, barrels do not tick anymore
  • Complete rework of the upgrade system.
    • Tiers are now called structural upgrades. They don't require the previous tier to craft but still require to be applied in order.
    • Structural upgrades open slots for core upgrades.
    • Core upgrades are applied to add fonctionnalities to the barrels.
    • Storage upgrade will add 64 stacks of storage and takes one slot
    • Redstone upgrade let the barrel emit redstone on the faces with a Redstone facade
    • Hopper upgrade let the barrel auto output on the sides with hopper facades
    • BSpace upgrade let the player sync multiple barrels
    • Side upgrades are used to specify which side is active for a given core (Redstone, hopper). They do not take slots
    • Stickers are now side upgrades.
    • It is possible to remove upgrades using the hammer. The hammer can be configured to remove a given core upgrade by shift+clicking when not looking at a barrel.
    • Upgrades applied to a barrel can be seen when holding an upgrade, the tuning fork or the hammer in your hand.
  • All recipes are now using the OreDict whenever possible
  • Structural upgrade recipes can be configured to a specific material in the config file. Giving less then 7 values will restrict the maximum tier.
  • Stickers can now be applied on top and bottom. The display will be aligned with the front of the barrel.
  • Full rework of the rendering to make it easier on low end cards. Everything beside the stack and text is now cached and recalculated only on demand.
  • Amount of items in the barrels is now using different colors depending on the barrel texture to maximise contrast.
  • Glint as been removed for magical items to prevent a rendering bug (might be reactivated once a solution is found)
  • Diamond dolly has been added. It will allow players to move spawners around. Each time a spawner is moved, the dolly will take 1 dmg and can be used 6 times.
  • Fixed a bug with some multiblock chests from BetterStorage.
  • Dollies will now show in their tooltip what they are transporting.
  • More things and bugfixes I surely forgot.