jaams_weaponry-1.1.2-forge-1.20.1.jar
Curse Maven Snippet
What's new
Jaam's Weaponry 1.1.2 - 1.20.1
- Fixed an issue where Dynamite could not be picked up once ignited with flame particles.
- Fixed a crash related to OOOPinky mod.
- Fixed Skeletons not firing mod bows.
- Added vanilla bows to the Skeleton Equipment Modifier.
- Added the `bladed_shotgun` tag.
- Created dedicated tags for each enchantment.
- Restricted gun-exclusive enchantments so they only apply to guns.
- The Secure Grip enchantment now completely negates the negative Slippery trait.
- Strength effect now nullifies negative trait effects (Overstrain, Heavyhanded, and Exhausting).
- Optimized tooltip stat displays to only show values greater than 0, moving the checks to ModTooltips.
- Fixed crafting recipes containing empty or removed tag references (e.g., bullet recycle, stake recipe).
- Added Trident capability to Rings for Epic Fight compatibility.
- Made data-driven config getters safer to prevent NullPointerExceptions when empty.
- Fixed throw modifier removing tooltips from items that do not meet JSON conditions.
- Fixed Epic Fight tooltips hiding the mod's Shift key tooltips.
- Other minor improvements and bug fixes.
This mod has no additional files

