promotional bannermobile promotional banner

Jaam's Weaponry

Expand your arsenal with new weapons and unique combat mechanics.
Back to Files

jaams_weaponry-1.1.2-forge-1.20.1.jar

File namejaams_weaponry-1.1.2-forge-1.20.1.jar
Uploader
jaamleetojaamleeto
Uploaded
Aug 20, 2026
Downloads
196
Size
5.8 MB
Mod Loaders
Forge
File ID
8688430
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:jaams-weaponry-1361012:8688430")

Learn more about Curse Maven

What's new

Jaam's Weaponry 1.1.2 - 1.20.1

- Fixed an issue where Dynamite could not be picked up once ignited with flame particles.
- Fixed a crash related to OOOPinky mod.
- Fixed Skeletons not firing mod bows.
- Added vanilla bows to the Skeleton Equipment Modifier.
- Added the `bladed_shotgun` tag.
- Created dedicated tags for each enchantment.
- Restricted gun-exclusive enchantments so they only apply to guns.
- The Secure Grip enchantment now completely negates the negative Slippery trait.
- Strength effect now nullifies negative trait effects (Overstrain, Heavyhanded, and Exhausting).
- Optimized tooltip stat displays to only show values greater than 0, moving the checks to ModTooltips.
- Fixed crafting recipes containing empty or removed tag references (e.g., bullet recycle, stake recipe).
- Added Trident capability to Rings for Epic Fight compatibility.
- Made data-driven config getters safer to prevent NullPointerExceptions when empty.
- Fixed throw modifier removing tooltips from items that do not meet JSON conditions.
- Fixed Epic Fight tooltips hiding the mod's Shift key tooltips.
- Other minor improvements and bug fixes.

This mod has no additional files