Jaam's Weaponry

Expand your arsenal with new weapons and unique combat mechanics.

File Details

jaams_weaponry-1.1.1-forge-1.20.1.jar

  • R
  • Jul 17, 2026
  • 5.54 MB
  • 64
  • 1.20.1
  • Forge

File Name

jaams_weaponry-1.1.1-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:jaams-weaponry-1361012:8451042")

Learn more about Curse Maven

Jaam's Weaponry 1.1.1

- Updated mod license to MIT License.
- Added Copper item tier (requires Copper Age Backport mod).
- Added Equipment Modifier.
- Added Ranged Modifier.
- Added Loot Modifier (replaces hardcoded loot configs).
- Added Trade Modifier.
- Added ammo and attachments tooltip for guns.
- Added ammo tooltip for slingshots.
- Added 3 new weapon skins: Macuahuitl, Rita, and Blood Sword.
- Added more conditions (such as has_ammo and cooldown) to pose animations.
- Replaced mob goals with behaviors and added tags to customize which entities have these behaviors.
- Reworked skin system (no longer depending on specific JSON files).
- Weapon skins can now be added to any item via NBT.
- Improved Pose Modifier with more customization options.
- Improved existing behaviors with more configuration options.
- Improved and expanded throwable logic with dispensers.
- Improved and made configurable the Whirling Strike animation and gun aiming pose.
- Fixed First Person Custom bug from the Animation API while using shaders.
- Fixed crash with mixin remap for Gui Graphics class when used as dependency.
- Fixed tooltip incompatibility with Extra Shiny mod.
- Fixed compatibility issues with Quark, Apotheosis, and Goety mods.
- Fixed Guard Stance and Parry Guard traits.
- Fixed crash with java.util.ConcurrentModificationException.
- Fixed multiple Animation API related bugs.
- First person custom no longer affects Epic Fight first person render in battle mode.
- Aftermath enchantment now works on mobs.
- Implemented universal cooldown configs for traits with cooldown.
- Made other various minor changes and fixes.