Description
IV Scanner 
IV Scanner adds a handheld device to Cobblemon that helps you evaluate a Pokemon’s genetic quality and competitive value before catching it.
Instead of numbers, the scanner uses ratings, colors and visual cues to help you decide if a Pokémon is worth catching or investing in.

How It Works 

Hold the scanner to search for nearby wild Pokémon with 1 or more perfect IV. (option to search for 1,2,3 or 4 perfect IVs before the sounds/light is triggered)
The antenna blinks green faster as you get closer.
An optional beeping sound that gets faster as you get closer. (can be turned of by right clicking while holding the scanner)
Your own Pokémon (party roaming, pasture) are ignored by detection so you never hunt what you already own.
When you are very close and looking at a Pokémon, a HUD appears.
The HUD works on both wild and owned Pokémon for intentional inspection.
⭐ Rating System
All ratings use color grading from red → yellow → green
the star system means that 1 star= 1 perfect IV, 2 stars=2 perfect IVs, 3 stars=3 perfect IVs and 3 red stars=4+ perfect IVs
Overall
General IV quality.
This is done so you do not pass up on pokemon that have alot of potential and good IVs but just none that are perfect.
Horrible → Bad → Average → Good → Great → Perfect
IV Spread
How evenly IVs are distributed.
Low → Balanced → High
Competitive (At the moment)
How viable the Pokémon is right now, without investment.
Strict and honest
Heavily penalizes catastrophic IVs
IV-based only (no abilities, moves, or species bias)
Competitive Potential (Red → Yellow → Green)
How good the Pokémon could become with IV candies/bottle caps (see my other mod)
Ready (Green) – 0 bad IVs
High Potential (Green) – 1 bad IV
Good Potential (Yellow) – 2 bad IVs
Costly Fix (Orange) – 3 bad IVs
Low Potential (Red) – 4+ bad IVs
This takes into consideration how costly it will be for you to raise the pokemon IVs to make it good and viable.
🎮 Recipe

⚙️ Additional Notes
Craftable item
Fabric mod
Cobblemon 1.7.1 compatible
Multiplayer-safe (was only tested in singleplayer)
Minimal performance impact


