Item Despawn To What

This mod enables players to customize the conversion result after dropped items disappeared via JSON configuration files.

File Details

itemDespawnToWhat-neoforge1.21.1-1.2.0.jar

  • R
  • Apr 25, 2026
  • 263.00 KB
  • 8
  • 1.21.1
  • NeoForge

File Name

itemDespawnToWhat-neoforge1.21.1-1.2.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:item-despawn-to-what-1461907:7981719"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

New Features

  • Convert to World effect:Added world effects such as arrow rain, explosions, lightning, weather adjustments, etc.
  • Convert to Experience Orb:Items can now be converted into experience orbs.
  • Tag SupportitemId field now supports using item tags, and catalyst items now support tags as well.
  • TOML Global Configuration:Added a server-side TOML configuration file. The following parameters can now be adjusted:
    • Tick interval between each lightning strike
    • Tick interval between each explosion
    • Tick interval between each arrow
    • Tick interval between each loop of block placement tasks
  • GUI Additions:Added red border highlighting for invalid input fields, added tooltips to buttons, and optimized the GUI layout.
  • Oversized JSON Packet Splitting:Added a packet splitting strategy for saving oversized JSON strings when sending packets.

Changes

  • Removed the button entry on the main game page.The GUI must now be opened via the /conversion_config edit command or a shortcut key (singleplayer only), to avoid various issues caused by the server not being started.
  • Renamed Convert to Entity to Convert to Mob, now only supports mobs that inherit from the Mob class.
  • Conversions of the form n * starting item -> m * result are now supported.
  • Block placement now supports switching placement shapes (circles, squares; spheres, cubes).

Fixes

  • Fixed a series of bugs on multiplayer servers.

新增

  • 转化为世界事件:添加了箭雨、爆炸、闪电、天气调整等世界效果
  • 转化为经验球:现在可以将物品转化为经验球了
  • 标签支持itemId 字段现在支持使用物品标签,催化剂物品现在支持使用标签
  • TOMl 全局配置:新增服务端 TOML 配置文件,目前可调整以下参数:
    • 闪电每次之间的间隔 tick 数
    • 爆炸每次之间的间隔 tick 数
    • 箭矢每支之间的间隔 tick 数
    • 方块放置任务每圈之间的间隔 tick 数
  • GUI 新增:为非法输入框添加了红框高亮提示,为按钮添加了提示信息,优化了GUI排版
  • 超长 JSON 分包:添加了发包保存 JSON 时超长字符串的分包策略

变化

  • 移除了游戏主页面按钮入口,现在必须通过 /conversion_config edit 命令或快捷键(仅单人模式)打开 GUI。为了避免服务端未启动造成的各种问题。
  • 现在把 转化为实体 修改为 转化为生物 ,只支持继承自Mob类的生物
  • 现在支持 n * 起始物品 -> m * 结果 的转化了。
  • 方块放置现在支持切换放置形状(平面圆形、方形,立体球形、正方体)

修复

  • 修复多人服务器上的一系列bug