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Iron's Spells 'n Spellbooks

A magic mod bringing back the classic RPG spellcasting fantasy.

File Details

v1.19.2-3.1.0

  • R
  • Mar 17, 2024
  • 8.22 MB
  • 9.4K
  • 1.19.2
  • Forge + 1

File Name

irons_spellbooks-1.19.2-3.1.0.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:irons-spells-n-spellbooks-855414:5190147")

NeoForge

implementation fg.deobf("curse.maven:irons-spells-n-spellbooks-855414:5190147")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changelog

Additions

  • (1.20.1): Fully ported Tetra compatibility
  • Added Shockwave Spell
  • Added Pyromancer Tower Structure
    • Pyromancer now lives here instead of the Mangrove Hut structure
    • Added Fire Ale item
  • Added the Apothecarist, Nature spellcasting mob
    • Has taken over and refurbished the Mangrove Hut structure
    • Neutral, and will trade with the player
    • Uses Splash Potions in tandem with spells
    • Added Netherward Tincture item, which can only be obtained by trading with the Apothecarist
  • Added Boss Music to the Dead King boss fight, courtesy of Caner Crebes
  • Added Hogskin -> Leather recipe
  • Added blastwave particle to Starfall Comets

Changes

  • Pyromancer Rework
    • Now Neutral
    • Can be traded with
    • Now Spawns in Pyromancer Tower instead of Mangrove Hut
  • Dying entities can no longer be targeted by spells
  • Reworked Spell Griefing Mechanics
    • Instead of using mobGriefing gamerule, there is now a spellGriefing server config
    • The default is off (no spell griefing)
  • Reworked Fireball Spell
    • Now has 5 levels (requires config reset)
    • Minimum rarity is now rare (requires config reset)
    • Explosion radius is larger at lower levels
    • Damage is lower at higher levels
    • Reworked explosion visuals
    • Now requires spellGriefing to be enabled to break and ignite blocks
  • Adjusted various ring textures
  • Reworked Catacombs Throne Room
  • Reworked Dead King melee animations
  • Dead King Balance Changes
    • Decreased projectile resistance from 25%->0%
    • Increased based health by 25%
    • Now immune to lava
    • Now immune to fall damage
  • Reworked all Casting Mobs' look control for better vertical spell casting

Fixes

  • Fixed Spell Bar configured Y offset applying to X and Y
  • Fixed Dead King's legs improperly animating during phase transition animation
  • Fixed Zap Particle rendering at many rotations
  • Fixed Shriving Stones being able to remove the spells of unique items (Hither-Thither wand)
  • Fixed client crash on the inscription table caused by JEI resetting the spellbook slot
  • Fixed Arrow Volley entity not having an owner
  • Fixed Evoker Fort cages having a gap, which pillagers could shoot and kill captive villagers through
  • Fixed Apotheosis gem values
  • Fixed scrolls with a count of more than 1 not displaying their school texture

API

  • Added interface for easier use of ExtendedArmorMaterials