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Iron's Spells: Light Pollution

Iron's Spells: Light Pollution is an addon for Iron's Spells 'n Spellbooks. It adds more legendary spells, each supported by a dedicated real-time dynamic colored-lighting and ray-traced shadow rendering pipeline.
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Iron's Spells: Light Pollution 1.7.4 (Forge 1.20.1)

File nameirons_spellbooks_light_pollution-1.7.4.jar
Uploader
XiaoGangXiaoGang
Uploaded
Oct 5, 2026
Downloads
470
Size
17.4 MB
Mod Loaders
Forge
File ID
9067254
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:irons-spells-light-pollution-1666561:9067254")

Learn more about Curse Maven

What's new

1.7.4

  • Schwarzschild Lens now uses a finite gas-like accretion disk with thickness, density contrast, flow and brightness controls instead of a smooth calibration ring. Added independent LUT, depth clipping and grazing-angle safeguards.
  • Radiant Collapse evaluates the supplied iterative field directly in its world-anchored plane. The visual field and server damage shell are separate.
  • Redshift Abyss restores the source material noise, accretion transport, camera-start integration, subpixel sampling and eight-level bloom chain. Each cast keeps isolated colour/depth history to reduce trails after camera, configuration or occlusion changes.
  • Improved depth compositing, low-quality/particle fallbacks, LUT and shadow texture uploads, HDR targets and stencil-buffer handling across the black-hole spell family.
  • Completed server gameplay and client visual configuration coverage, with defaults, ranges and bilingual TOML examples. Comment language changes preserve configured values and inline notes.
  • Fixed history-buffer rebuilds during resize, stencil changes and multi-instance switching; added resource-reload, texture-upload and client bootstrap checks.
  • Removed Photon Corridor (photon_corridor), including its scroll, entity, renderer, path damage and preview commands. Other black-hole spells are unaffected.

Known limitations

  • Redshift Abyss is adapted for Minecraft's camera, depth and floating-point pipeline; it is not advertised as strict pixel-for-pixel equivalence with the original Shadertoy Buffer A on every GPU and viewpoint.
  • Some adapted third-party shader sources have attribution recorded but their redistribution terms remain unverified. Check THIRD_PARTY_NOTICES.md before redistributing the binary.

This mod has no additional files