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Iron and Blood

A realistic, immersive melee combat overhaul built around true combat values, true damage resolution, and true tactical consequences.
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Iron and Blood Beta-0.5.1

File nameIron and Blood_beta-0.5.1.jar
Uploaded
Oct 8, 2026
Downloads
238
Size
1.3 MB
Mod Loaders
Forge
File ID
9098292
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ironandblood-1579644:9098292")

Learn more about Curse Maven

What's new

Iron and Blood — Beta 0.5.1

Blood and visuals

  • Added configurable ground and wall blood expiration. Timed removal is disabled by default.
  • Blood exposed to fire now loses 1% opacity per burning tick and disappears after 5 seconds at normal TPS.
  • Fixed blood remaining suspended in the air after its supporting block is destroyed.
  • Improved compatibility with Stealth and Detection footprints to prevent them from covering blood decals.
  • Improved armor blood patterns with irregular splashes, drips, and more variations.
  • Improved equipment blood rendering in Epic Fight when wearer wound data is unavailable.
  • Enabled weapon blood rendering with irregular, consistent sampling.
  • Weapon blood visuals now update in 10% steps. At 50% blood coverage and above, an additional blood layer increases coverage.
  • Reduced the facial red filter by 60%.
  • Blood volume now scales with creature maximum health, reducing oversized blood pools from small creatures.
  • Improved corpse blood seepage integration with Corpsebound.
  • Added configurable armor cleaning requirements. Armor can be washed while worn by default.
  • Fixed repeated equipment sounds caused by bloodstain updates.
  • Improved blood decal rendering to reduce interference from other particle effects.
  • Hidden bloodstain tooltips when their displayed value rounds to 0%.
  • Added compatibility with Icon Leading Tooltip.

Combat and stealth

  • Fixed light blunt attacks being incorrectly discarded against armor. Valid positive-power hammer and staff hits retain a small minimum armor-transmitted damage.
  • Added a configurable rigid armor defense multiplier. Default armor protection remains unchanged.
  • Fixed custom boss health settings being overridden by built-in defaults.
  • Added optional Stealth and Detection integration:
    • Unaware enemies receive 20% less defense.
    • Suspicious or investigating enemies receive 10% less defense, including enemies alerted by corpses.
    • Newly alerted enemies receive 10% less defense for 1 second.
    • Unblocked rear melee attacks against completely unaware enemies have a 30% minimum body-damage ratio.
    • Stealth bonuses share a 1-minute cooldown per enemy. Values are configurable.

Stability

  • Fixed a FakePlayer-related crash in downed-state handling.

Related update: Parry and Riposte 1.0.4

  • Usable offhand shields now take priority over weapon blocking, addressing the reported Epic Knights flail, morningstar, and mace behavior. This requires updating Parry and Riposte separately.

Update notes

  • Update both client and server to this build.
  • Stealth and Detection and Corpsebound remain optional.
  • Build and automated checks passed. Full in-game compatibility testing remains pending.

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