Iron & Blood Beta-0.3.2
Curse Maven Snippet
What's new
# Iron & Blood Beta 0.3.2 Changelog
## Overview
Beta 0.3.2 is a stability-focused update that improves combat consistency, refines the localized damage system, enhances compatibility with other combat mods, and fixes several issues introduced during the expansion of the body damage framework.
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# Added
## New Guard Feedback System
Added a new categorized guard sound system.
New guard sound categories:
- Normal Guard
- Perfect Guard
Changes:
- Added separate audio feedback for different blocking results.
- Improved combat readability by making successful defensive actions easier to identify.
- Replaced the previous generic blocking sound handling.
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# Improved
## Improved Body Damage Processing
Improved the internal body damage handling system.
Changes:
- Improved hit data tracking.
- Improved attack contact processing.
- Improved body-part damage assignment.
- Improved consistency between attack events and localized damage results.
This reduces cases where:
- Damage is assigned to incorrect body parts.
- Hit information is lost during combat processing.
- Multiple damage events produce inconsistent results.
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## Improved Bleeding and Hemostasis System
Improved bleeding treatment logic.
Changes:
- Improved bleeding state updates.
- Improved hemostasis processing.
- Improved synchronization of bleeding-related states.
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## Improved Weak Point System
Improved generic weak-point handling.
Changes:
- Improved weak-point hit processing.
- Improved weak-point damage calculation.
- Improved creature weak-point data handling.
Added additional weak-point data support for specific creatures.
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## Improved Mod Compatibility
### Epic Fight
Improved compatibility with Epic Fight combat behavior.
Changes:
- Improved combat state synchronization.
- Improved attack handling compatibility.
- Improved interaction between Iron & Blood combat logic and Epic Fight systems.
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### TACZ
Improved TACZ projectile compatibility.
Changes:
- Improved projectile impact handling.
- Improved interaction between kinetic bullets and localized damage.
- Improved damage calculation consistency.
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### External Stamina Systems
Improved compatibility with external stamina implementations.
Changes:
- Improved stamina state synchronization.
- Improved handling of stamina-related combat restrictions.
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# Fixed
## Fixed Body Damage Issues
Fixed:
- Incorrect body-part damage assignment.
- Incorrect hit processing in some combat situations.
- Damage calculation inconsistencies caused by missing attack data.
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## Fixed Guard System Issues
Fixed:
- Incorrect guard sound selection.
- Guard feedback inconsistencies.
- Problems caused by previous blocking sound handling.
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## Fixed Weak Point Issues
Fixed:
- Missing weak-point information.
- Incorrect weak-point processing for some entities.
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## Fixed Synchronization Issues
Fixed several multiplayer synchronization problems involving:
- Body damage states.
- Bleeding states.
- Combat states.
- Stamina-related states.
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# Optimization
## Combat Processing Optimization
Optimized:
- Hit processing.
- Damage event handling.
- Combat state updates.
Reduced unnecessary calculations during combat.
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## Network Optimization
Improved network synchronization efficiency for:
- Body damage data.
- Combat information.
- Status effects.
Improves stability in multiplayer environments.
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# Summary
## Added
- New categorized guard sound system.
- Separate normal and perfect guard feedback.
## Fixed
- Body damage calculation issues.
- Incorrect hit-location processing.
- Guard feedback problems.
- Weak-point processing errors.
- Multiplayer synchronization issues.
## Improved
- Localized damage reliability.
- Bleeding system stability.
- Epic Fight compatibility.
- TACZ compatibility.
- External stamina compatibility.
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Beta 0.3.2 focuses on improving reliability and combat consistency, providing a more stable foundation for future Iron & Blood combat expansions.
This mod has no additional files

