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Iron and Blood

A realistic, immersive melee combat overhaul built around true combat values, true damage resolution, and true tactical consequences.
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Iron & Blood Beta-0.3.2

File nameIron Blood_beta-0.3.2.jar
Uploaded
Jul 21, 2026
Downloads
44
Size
912.0 KB
Mod Loaders
Forge
File ID
8480107
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ironandblood-1579644:8480107")

Learn more about Curse Maven

What's new

# Iron & Blood Beta 0.3.2 Changelog

## Overview

Beta 0.3.2 is a stability-focused update that improves combat consistency, refines the localized damage system, enhances compatibility with other combat mods, and fixes several issues introduced during the expansion of the body damage framework.

---

# Added

## New Guard Feedback System

Added a new categorized guard sound system.

New guard sound categories:

- Normal Guard
- Perfect Guard

Changes:

- Added separate audio feedback for different blocking results.
- Improved combat readability by making successful defensive actions easier to identify.
- Replaced the previous generic blocking sound handling.

---

# Improved

## Improved Body Damage Processing

Improved the internal body damage handling system.

Changes:

- Improved hit data tracking.
- Improved attack contact processing.
- Improved body-part damage assignment.
- Improved consistency between attack events and localized damage results.

This reduces cases where:

- Damage is assigned to incorrect body parts.
- Hit information is lost during combat processing.
- Multiple damage events produce inconsistent results.

---

## Improved Bleeding and Hemostasis System

Improved bleeding treatment logic.

Changes:

- Improved bleeding state updates.
- Improved hemostasis processing.
- Improved synchronization of bleeding-related states.

---

## Improved Weak Point System

Improved generic weak-point handling.

Changes:

- Improved weak-point hit processing.
- Improved weak-point damage calculation.
- Improved creature weak-point data handling.

Added additional weak-point data support for specific creatures.

---

## Improved Mod Compatibility

### Epic Fight

Improved compatibility with Epic Fight combat behavior.

Changes:

- Improved combat state synchronization.
- Improved attack handling compatibility.
- Improved interaction between Iron & Blood combat logic and Epic Fight systems.

---

### TACZ

Improved TACZ projectile compatibility.

Changes:

- Improved projectile impact handling.
- Improved interaction between kinetic bullets and localized damage.
- Improved damage calculation consistency.

---

### External Stamina Systems

Improved compatibility with external stamina implementations.

Changes:

- Improved stamina state synchronization.
- Improved handling of stamina-related combat restrictions.

---

# Fixed

## Fixed Body Damage Issues

Fixed:

- Incorrect body-part damage assignment.
- Incorrect hit processing in some combat situations.
- Damage calculation inconsistencies caused by missing attack data.

---

## Fixed Guard System Issues

Fixed:

- Incorrect guard sound selection.
- Guard feedback inconsistencies.
- Problems caused by previous blocking sound handling.

---

## Fixed Weak Point Issues

Fixed:

- Missing weak-point information.
- Incorrect weak-point processing for some entities.

---

## Fixed Synchronization Issues

Fixed several multiplayer synchronization problems involving:

- Body damage states.
- Bleeding states.
- Combat states.
- Stamina-related states.

---

# Optimization

## Combat Processing Optimization

Optimized:

- Hit processing.
- Damage event handling.
- Combat state updates.

Reduced unnecessary calculations during combat.

---

## Network Optimization

Improved network synchronization efficiency for:

- Body damage data.
- Combat information.
- Status effects.

Improves stability in multiplayer environments.

---

# Summary

## Added

- New categorized guard sound system.
- Separate normal and perfect guard feedback.

## Fixed

- Body damage calculation issues.
- Incorrect hit-location processing.
- Guard feedback problems.
- Weak-point processing errors.
- Multiplayer synchronization issues.

## Improved

- Localized damage reliability.
- Bleeding system stability.
- Epic Fight compatibility.
- TACZ compatibility.
- External stamina compatibility.

---

Beta 0.3.2 focuses on improving reliability and combat consistency, providing a more stable foundation for future Iron & Blood combat expansions.

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