iourussafe-1.0.1.jar
Curse Maven Snippet
What's new
π IourusSafe β Changelog
ποΈ Village Lock Integration
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Added automatic padlock generation for naturally generated village chests.
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Village chests can now feature different lock materials and difficulty levels.
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Added support for identifying village-generated locks separately from player-owned and dungeon locks.
π΅οΈ Theft & Witness System
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Added a new theft detection system involving villagers.
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Villagers can catch players attempting to pick locks on village chests.
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Being caught immediately interrupts the lockpicking minigame.
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Other players can interrupt lockpicking attempts by attacking the lockpicker.
β οΈ New Penalties
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Players caught stealing or interrupted by another player receive Blindness I, Slowness I, and Weakness I for 20 seconds.
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Running out of time also triggers these negative effects.
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Added integration with Iourus Reputation, allowing detected theft attempts to reduce personal reputation.
πΊ Goblin Racial Ability
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Added integration with Iourus Races.
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Goblins now benefit from 20% reduced lockpicking difficulty, reflecting their natural talent for opening locks.
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Other races retain the standard difficulty.
βοΈ Compatibility & Improvements
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Expanded optional integrations with the Iourus mod ecosystem.
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Preserved compatibility with Iourus Ores and Epic Structures Dungeons.
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Improved handling of interrupted lockpicking sessions and penalties.
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Added support for tracking theft-related reputation events.
π IourusSafe β Every lock has a secret, and every theft has consequences.
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