Interval Bows 2.1.1
Curse Maven Snippet
What's new
Interval Bows 2.1.1
Tap once to draw and fire. The new default mode replaces holding the key: a single press starts the draw, the mod watches it reach full power, waits 0.2 s and lets go. Extra presses during that window do nothing rather than restarting it, so mashing the key no longer keeps the bow from ever firing.
No slowdown while drawing. Vanilla cuts movement to a fifth for as long as an item is in use. Bows and crossbows are now exempt, so you can reposition at full speed mid-draw. Eating and drinking still slow you down.
The attack key is inert mid-draw. Swinging used to cancel the shot; now it does nothing until the arrow is away.
Full draw is detected, not assumed. Rather than counting a fixed number of ticks, the mod asks the weapon for its own draw time and only starts the 0.2 s timer once the shot is actually at full power — so a modded bow with its own draw speed fires at full strength rather than early. A safety timeout releases anyway if a weapon's draw cannot be read, so a draw can never be held open forever.
The shot itself goes out through the ordinary release path, so damage, enchantments and any draw-speed modifiers from other mods apply exactly as they would if you had held the key yourself.
New options in config/intervalbow.json: autoChargeOnTap, releaseDelayTicks (default 4 = 0.2 s), maxChargeWaitTicks, bowChargeTicks, noSlowWhileDrawing, lockInputsWhileCharging. The older hold-to-repeat and timed-release modes are still there and take over when autoChargeOnTap is off.
Also fixed: crossbowAutoPullTime and crossbowChargeTicks were declared but never read from or written to the config file, so changing them did nothing.
Interval Bows 2.1.1(中文)
點一下就拉弓並射擊。 新的預設模式取代按住不放:按一次開始拉弓,模組偵測到拉滿後等 0.2 秒才放手。這段期間再按不會重新開始,所以連點不再讓弓永遠射不出去。
蓄力時不減速。 原版只要在使用物品就把移動速度砍到五分之一,現在弓與弩不受此限,拉弓中可以全速走位。吃喝的減速保留。
蓄力中攻擊鍵無效。 以前揮擊會中斷射擊,現在在箭射出前按了沒反應。
拉滿是偵測出來的,不是假設的。 不是數固定 tick 數,而是向武器本身問它的拉滿時間,真的到達滿威力才開始算那 0.2 秒 —— 所以有自訂拉速的 modded 弓會以滿威力射出,而不是提早放。萬一某把武器的拉力讀不出來,也有逾時保險會照樣放箭,不會卡在拉弓狀態。
箭本身走的是完全正常的放箭流程,所以傷害、附魔、其他模組的拉速修正,都和你自己按住拉滿一模一樣。
新增選項(config/intervalbow.json):autoChargeOnTap、releaseDelayTicks(預設 4 = 0.2 秒)、maxChargeWaitTicks、bowChargeTicks、noSlowWhileDrawing、lockInputsWhileCharging。舊的按住連發與定時放箭模式都還在,把 autoChargeOnTap 關掉就會接手。
順帶修正:crossbowAutoPullTime 與 crossbowChargeTicks 宣告了卻從未被讀取或寫入設定檔,改了等於沒改。
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