intera-0.1.0.jar
Curse Maven Snippet
What's new
bug fixes: players not spawning in the right spots when starting a new run.
players previous loot not getting cleared from the ground when a run is failed.
wave aggression not properly selecting the nearest target resulting in mobs from waves standing still or reverting to normal mc ai logic.
balance changes: Fixed garunteed cards activating later than testers thought were necassary.
increased the amount of heart and food cards you can collect in a single run.
Lowered the mob count scaling per nightly waves when playing with more than 2 players.
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