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Integrated Villages

Overhauling villages with mod integration

File Details

integrated_villages-1.0.1+1.20.1-forge.jar

  • R
  • Jun 26, 2024
  • 2.29 MB
  • 985.2K
  • 1.20.1
  • Forge + 1

File Name

integrated_villages-1.0.1+1.20.1-forge.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:integrated-villages-661376:5474892")

NeoForge

implementation fg.deobf("curse.maven:integrated-villages-661376:5474892")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Added a new ship to the airship village, the Cargo ship, made by JAWredstoneguy
  • Added an option in the config to disable create contraptions such as windmills from activating on generation
  • Added integration with Wares, Monobank, and the Paraglider mod
  • Fixed an issue with Camels being able to escape in the Oasis village
  • Reduced the number of villagers in the Oasis village to help with lag
  • Fixed an issue with the Tavern village houses being too dark
  • Made the airship village rarer
  • Reduced the number of pigs in the Mediterranean village
  • REMEMBER TO UPDATE THE CONFIG DATAPACK

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I’ve spent over 400 hours building and coding this mod. I learned Java specifically for this. A great way to support me is to get your server through Bisect, and use my code CraisinCraft. Click on the picture