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Integrated Dungeons Arise

Integrated Dungeons Arise is a Mod that overhauls When Dungeons Arise with integration

File Details

v2.1.1 ~ IDA 1.21.1

  • R
  • Jun 19, 2026
  • 11.36 MB
  • 1.4K
  • 1.21.1
  • NeoForge

File Name

IDA v2.1.1-1.21.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:integrated-dungeons-arise-1325457:8283181"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changelog V2.1.1:

Dev Note: Another update comes in boys!! I decide to use this time for fix some issues, improve structure gen and also add a new small addition. If you guys find any issue, just let me know for drop another fix to it.

  • Lighthouse Integrated: This new version of the Lighthouse got a new style to match the one of Integrated Dungeons and Structures.
  • Aviary Improvements: The Aviary got many QoL changes:
    • Now the structure got more light inside to be much easier to explore.
    • The loot of the structure got also improved.
    • The structure now generates much better in the terrain.
  • Ceryneian Hind Overhaul: This structure got a complete rework, with a new thematic of a dig site.
    • This structure also got optional compatibility with "Better Archeology".
    • His structure generation got also improved, but this makes it much rare to appear since it needs a flat area to spawn.
  • New Integrations: Guard Villagers now spawn in the Ceryneian Hind and the Merchant Campsite if the mod is installed.
  • Scorched Mines Improvements: This structure got minor improvements.
    • The main hallway got improved with some rooms at the end of them.
    • There are no more Piglins inside, they got replaced with Wither Skeletons.
  • Thornborn Towers Improvements: The structure now generates much better in dark forest hills and has less weird large towers.
  • Bug Fixes: A bunch of bugs got fixed.