Integrated Dungeons Arise

Integrated Dungeons Arise is a Mod that overhauls When Dungeons Arise with integration

File Details

v2.0.4 ~ IDA 1.20.1

  • R
  • Nov 28, 2025
  • 8.22 MB
  • 488.0K
  • 1.20.1
  • Forge

File Name

IDA-v2.0.4.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:integrated-dungeons-arise-1325457:7270089")
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Changelog V2.0.4:

Dev Note: I was planning to release an update for launch the new "System Complex", but since Trials Chamber Backport got deleted, I got no other choice then delay it until VanillaBackports gets the Trial Chamber update or until find out a way to replace that amount of blocks without making the dungeon too ugly.

Since this update was made in rush, I might have ommited some blocks to replace, if you find an issue, please report it for fix it as soon as possible.

  • This version is mainly with the purpouse of remove "Trials Chambers Backport" as a dependency because the mod was removed from the platform, so now is no longer necessary.
  • The Mechanical Nest got new interior improvements, with normal spawners again, chests and also a performance boost, should be more playable now.
  • The Greenwood Pub got also an interior improvement by reworking the whole generation system, by making it generate more like a roguelike dungeon.
  • The Merchant Campsite and the Illager Campsite got a generation rework, now tents should be more common.