IG: Durability Multiplier 1.2.6+26.2
Curse Maven Snippet
What's new
[1.2.6+26.2] - 2026-08-23
Added
- Universal Modded Item Dynamic Discovery: Upgraded registry freeze item scanning to detect all damageable modded items (
DataComponents.MAX_DAMAGE > 0with non-minecraft namespaces) directly without reflection, registering individual dynamic GameRules (ig:percent_<mod>_<item>andig:infinity_<mod>_<item>). - Individual Per-Item Override Cascade: Unlocked dedicated per-item override hierarchy taking highest precedence (
Per-Item Override > Sub-tag > Parent Category > Weapons Global > Global > 100%) when set $> 0$, allowing players to set specific multipliers on any modded item. - Delta Map Network Synchronization: Implemented efficient delta streaming in
DurabilityPayloadthat synchronizes only active, non-zero per-item overrides and infinities to multiplayer clients with zero network overhead for default items. - Cloth Config Mod Namespace Grouping: Reorganized the "Modded Items" config tab into clean collapsible subcategories grouped by mod namespace with formatted titles.
This mod has no additional files

