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IG: Durability Multiplier

Complete control over item durability in Minecraft 26.1+. Multiply durability by any factor or make items completely unbreakable — all through GameRules. Works automatically with modded items via vanilla tags. Part of the Instant Gratification Collection.
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durability-multiplier-1.1.10+26.1.2.jar

File namedurability-multiplier-1.1.10+26.1.2.jar
Uploader
DasikIgaijinDasikIgaijin
Uploaded
Aug 24, 2026
Downloads
18
Size
77.9 KB
Mod Loaders
Fabric
File ID
8721330
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:instant-gratification-durability-multiplier-1462821:8721330"

Learn more about Curse Maven

What's new

[1.1.10+26.1.2] - 2026-08-21

Added

  • Fractional Durability & Percentage Scaling: Upgraded durability math and GameRules from whole integer multipliers to granular percentages (ig:dm_percent_*), fully supporting durability reductions below 1x (e.g. 50 = 50% half durability / 2x wear, 25 = 25% quarter durability) as well as boosts (e.g. 200 = 200% double durability, 150 = 150% 1.5x durability).
  • Tooltip Display Format Setting: Added tooltipFormat option in config and Cloth Config GUI with three selectable modes: ADAPTIVE (shows 2x for round multiples, 50% / 150% for fractions/reductions), PERCENTAGE (always %), and MULTIPLIER (always x).
  • Automated Durability Test Suite: Added comprehensive JUnit 5 test suite (DurabilityHelperTest) asserting probabilistic damage distribution, boundary cases, and tooltip formatting across all modes.

Changed

  • Config Version 2 Migration: Bumped DurabilityConfig to version 2 with automated backward-compatible migration (multiplier * 100) from existing v1 configuration files.
  • Rule Renaming: Migrated gamerules to ig:dm_percent_global, ig:dm_percent_weapons, ig:dm_percent_swords, etc. Default global is 200% (2x), with specific category overrides defaulting to 0 (inherit).

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