1.1.5.1
Curse Maven Snippet
What's new
1.1.5.1
- Added Mace (0.75 Breeze Rods), Elytra (3 Phantom Membranes) and Wolf Armor (4.5 Armadillo Scutes) better repair
- Fixed Turtle Shell better repair not working (wrong Turtle Scute ID)
1.1.5.0
- Fixed renaming an enchanted book in an anvil removing its enchantments, and combining two enchanted books losing the left book's enchantments
- Fixed anvil prior work penalty never being applied to the XP cost
- Fixed players dropping no experience on death when the global experience multiplier is greater than 1
- Fixed experience orbs removed by the global experience multiplier remaining in the world as "ghost" entities
- Global and block experience multipliers now round randomly instead of truncating (e.g. with a 1.5 multiplier, 1 xp has 50% chance to become 2)
- Fixed some experience orbs skipping the global experience multiplier by merging into already multiplied orbs
- Fixed mobs' bonus experience from equipment being applied even when Dropped Experience is disabled, and being given by equipment picked up by mobs
- Fixed Bottle o' Enchanting experience being changed even when Dropped Experience is disabled
- Fixed players dropping no experience on death when 'Dropped experience on death' is set to -1 and Dropped Experience is enabled
- Anvils now respect items' custom enchantment compatibility from other mods
- Fixed crafting grid repair recipes (e.g. Amethyst Repair) consuming more materials than needed
- Fixed anvils sometimes degrading when only renaming, depending on event order
- Anvils can no longer be repaired in adventure mode
- Combining two items with the same over-max enchantment level (e.g. from commands) no longer lowers it to the max level
- Fixed the first material in a standard anvil repair repairing more than the others when the materials required are increased by enchantments
- Fixed a possible concurrency issue with anvil repairs data in singleplayer
- The anvil "Too Expensive" cap shown on the client is now synced from the server config
- Fixed anvil operations rejected by the mod (e.g. too expensive or over a repair's max repair) falling back to the vanilla anvil result
- "Too Expensive" is now properly shown when the cost exceeds the repair cap
- Crafting grid repair recipes now reject an amount that's not greater than 0
- Fixed experience dropped on death overflowing with huge levels
1.1.4.1
- Fixed crash with latest InsaneLib
1.1.4.0
- Anvil Better Repair: added Amethyst Repair option, a separate data pack (toggleable on its own) that lets you repair damageable metal tools, weapons and armor with Amethyst Shards, either in the crafting grid (30 shards for a full repair) or in an anvil (20 shards for a full repair)
- Fixed copper equipment having wrong ID with ISO
1.1.3.1
- Fixed anvil durability merging being inconsistent when one of the items has its max damage increased (Notably: Rune enchanting's Enduring)
1.1.3.0
- Added Copper equipment better repair
- Added Shields+ better repair
1.1.2.2
- Fixed beehives not dropping experience if no campfire was under them
- Fixed mobs with equipment dropping more experience than intended
1.1.2.1
- Renamed the mod (Insane's Experience Overhaul -> Insane's Experience Tweaks)
- Since the original idea of overhauling the enchantments would require a huge effort, I've preferred to focus on making a new mod (coming soon) that mimics the enchantment system without experience. This mod is still useful for anvils even if you disable experience.
1.1.2.0
- Added Anvil Repair support to EMI
- Renamed Anvil Custom Repairs to Anvil Better Repair
1.1.1.1
- Fixed anvil not working for other mod's custom recipes
1.1.1.0
- Removed the game rule to disable experience
- Moved to Rune Enchanting
- Cost label is no longer shown if cost = 0 instead of showing No Cost
1.1.0.0-alpha
- Ported Anvil features
- Repairing items no longer costs more materials if the item is enchanted, but will instead cost 0.5 levels per enchantment level on it
- Fixed mod not required client side
1.0.1.0-alpha
- Added back game rule to disable experience
1.0.0.0-alpha
- Initial release
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