InitialChunkGenerator-ByBloomstoneStudio-Fabric-26.2-v1.3.0.jar
Curse Maven Snippet
What's new
1.3.0
Added
- Added a collapsible Advanced Pipeline Options section to world creation.
- Added an option to keep Distant Horizons LOD processing active while Chunky generates.
- Added an option to enter the prepared world without the post-generation restart.
Changed
- Marked paused Distant Horizons processing and the post-generation restart as the recommended defaults.
- Added a direct warning that the advanced alternatives may leave missing or incomplete chunks or LODs on some setups.
1.2.0
Changed
- Rebranded the mod as Initial Chunk Generator - By Bloomstone Studio.
- Rebuilt the active project and metadata under the Bloomstone Studio identity.
- Focused current development and distribution on Fabric.
- Expanded the rotating preparation text from 12 to 30 messages covering terrain, structures, inhabitants, the Nether and the End.
1.1.2
Fixed
- Corrected the custom generation radius to accept values from 16 to 4096 blocks while keeping the existing presets unchanged.
1.1.1
Added
- Added a full gameplay-simulation freeze during initial chunk generation.
- Added player and passenger freezing.
- Added datapack tick-function suspension during generation.
- Added backup player damage and death protection.
Changed
- Kept Chunky generation, chunk I/O, networking, saving, progress updates and Finish Early operational while gameplay simulation is frozen.
- Kept Distant Horizons read-only through generation and the hidden world restart, then restored its previous state.
- Restored the server's previous simulation-freeze state after completion, failure, interruption or shutdown.
Fixed
- Fixed world-creation tab integration so the Singleplayer and world-creation screens open correctly.
- Removed obsolete Distant Horizons pre-generation stages and progress text.
- Corrected metadata, translations, release checks and documentation.
1.1.0
Added
- Added block-based generation-radius controls with 256, 512 and 1024 block presets and a custom range.
- Added Finish Early with confirmation while preserving completed chunks.
- Added a hidden save, disconnect and world-reopen sequence before gameplay.
- Added clearer generation, completion, failure and reload states.
Changed
- Changed initial generation to a square centered on world spawn.
- Changed Distant Horizons coordination to read-only mode while Chunky writes the initial area.
- Improved interruption handling so unfinished work does not resume unexpectedly.
Fixed
- Prevented incomplete stored chunks from being treated as finished terrain by Distant Horizons.
1.0.0
Added
- Added optional first-start chunk generation for new single-player worlds.
- Added configurable generation radius, worker threads and worker capacity.
- Added Chunky full-chunk generation and Distant Horizons LOD preparation.
- Added a preparation screen with live progress.
- Added interruption handling that cancels unfinished work and restores Distant Horizons settings.
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