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Initial Chunk Generator - By Bloomstone Studio

Uses Chunky to pre-generate a configurable area around spawn before entering a new single-player world, with protected progress and Distant Horizons coordination.
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InitialChunkGenerator-ByBloomstoneStudio-Fabric-26.2-v1.3.0.jar

File nameInitialChunkGenerator-ByBloomstoneStudio-Fabric-26.2-v1.3.0.jar
Uploaded
Sep 13, 2026
Downloads
23
Size
58.2 KB
Mod Loaders
Fabric
File ID
8871044
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:initial-chunk-generator-by-bloomstone-studio-1635756:8871044"

Learn more about Curse Maven

What's new

1.3.0

Added

  • Added a collapsible Advanced Pipeline Options section to world creation.
  • Added an option to keep Distant Horizons LOD processing active while Chunky generates.
  • Added an option to enter the prepared world without the post-generation restart.

Changed

  • Marked paused Distant Horizons processing and the post-generation restart as the recommended defaults.
  • Added a direct warning that the advanced alternatives may leave missing or incomplete chunks or LODs on some setups.

1.2.0

Changed

  • Rebranded the mod as Initial Chunk Generator - By Bloomstone Studio.
  • Rebuilt the active project and metadata under the Bloomstone Studio identity.
  • Focused current development and distribution on Fabric.
  • Expanded the rotating preparation text from 12 to 30 messages covering terrain, structures, inhabitants, the Nether and the End.

1.1.2

Fixed

  • Corrected the custom generation radius to accept values from 16 to 4096 blocks while keeping the existing presets unchanged.

1.1.1

Added

  • Added a full gameplay-simulation freeze during initial chunk generation.
  • Added player and passenger freezing.
  • Added datapack tick-function suspension during generation.
  • Added backup player damage and death protection.

Changed

  • Kept Chunky generation, chunk I/O, networking, saving, progress updates and Finish Early operational while gameplay simulation is frozen.
  • Kept Distant Horizons read-only through generation and the hidden world restart, then restored its previous state.
  • Restored the server's previous simulation-freeze state after completion, failure, interruption or shutdown.

Fixed

  • Fixed world-creation tab integration so the Singleplayer and world-creation screens open correctly.
  • Removed obsolete Distant Horizons pre-generation stages and progress text.
  • Corrected metadata, translations, release checks and documentation.

1.1.0

Added

  • Added block-based generation-radius controls with 256, 512 and 1024 block presets and a custom range.
  • Added Finish Early with confirmation while preserving completed chunks.
  • Added a hidden save, disconnect and world-reopen sequence before gameplay.
  • Added clearer generation, completion, failure and reload states.

Changed

  • Changed initial generation to a square centered on world spawn.
  • Changed Distant Horizons coordination to read-only mode while Chunky writes the initial area.
  • Improved interruption handling so unfinished work does not resume unexpectedly.

Fixed

  • Prevented incomplete stored chunks from being treated as finished terrain by Distant Horizons.

1.0.0

Added

  • Added optional first-start chunk generation for new single-player worlds.
  • Added configurable generation radius, worker threads and worker capacity.
  • Added Chunky full-chunk generation and Distant Horizons LOD preparation.
  • Added a preparation screen with live progress.
  • Added interruption handling that cancels unfinished work and restores Distant Horizons settings.

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