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Initial Chunk Generator - By Bloomstone Studio

Uses Chunky to pre-generate a configurable area around spawn before entering a new single-player world, with protected progress and Distant Horizons coordination.
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GAROSPerformanceOptimization-InitialChunkGenerator-Fabric-26.2-v1.1.2.jar

File nameGAROSPerformanceOptimization-InitialChunkGenerator-Fabric-26.2-v1.1.2.jar
Uploaded
Aug 22, 2026
Downloads
259
Size
167.8 KB
Mod Loaders
Fabric
File ID
8708560
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:initial-chunk-generator-by-bloomstone-studio-1635756:8708560"

Learn more about Curse Maven

What's new

v1.1.2

Fixed

  • Corrected the custom generation radius to accept values from 16 to 4096 blocks while keeping the existing presets unchanged.

v1.1.1

Added

  • Added a full gameplay simulation freeze during initial chunk generation.
  • Added player and passenger freezing.
  • Added datapack tick-function suspension during generation.
  • Added backup player damage and death protection.

Changed

  • Kept Chunky generation, chunk I/O, networking, saving, progress updates, and Finish Early operational while gameplay simulation is frozen.
  • Kept Distant Horizons read-only through generation and the hidden world restart, then restored its previous state.
  • Restored the server's previous simulation-freeze state after completion, failure, interruption, or shutdown.

Fixed

  • Fixed the world-creation tab integration so Singleplayer and world creation screens open correctly.
  • Removed obsolete Distant Horizons pre-generation stages and progress text.
  • Corrected metadata, translations, release checks, and documentation.

v1.1.0

Added

  • Added block-based generation radius controls with 256, 512, and 1024 block presets and a custom range of 16 to 1024 blocks.
  • Added Finish Early with confirmation while preserving completed chunks.
  • Added a hidden save, disconnect, and world-reopen sequence before gameplay.
  • Added clearer generation, completion, failure, and reload states.

Changed

  • Changed initial generation to a square centered on world spawn.
  • Changed Distant Horizons coordination to read-only mode while Chunky writes the initial area.
  • Improved interruption handling so unfinished work does not resume later.

Fixed

  • Prevented incomplete stored chunks from being treated as finished terrain by Distant Horizons.

v1.0.0

Added

  • Added optional first-start chunk generation for new single-player worlds.
  • Added configurable generation radius, worker threads, and worker capacity.
  • Added Chunky full-chunk generation and Distant Horizons LOD preparation.
  • Added a preparation screen with live progress.
  • Added interruption handling that cancels unfinished work and restores Distant Horizons settings.

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